Remove the PluginSystem

But keep the Interface so it's still userfull to create a new
SocialNetwork  when needed, but it will be part of the code,
and not a plugin.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Tomaz Canabrava 2015-11-09 18:14:20 -02:00 committed by Dirk Hohndel
parent 66091ff853
commit f5f2c37184
5 changed files with 11 additions and 10 deletions

View file

@ -260,15 +260,16 @@ void MainWindow::setupSocialNetworkMenu()
QMenu *connections = new QMenu(tr("Connect to"));
FacebookPlugin *facebookPlugin = new FacebookPlugin();
QAction *toggle_connection = new QAction(this);
QObject *obj = qobject_cast<QObject*>(facebookPlugin);
toggle_connection->setText(facebookPlugin->socialNetworkName());
toggle_connection->setIcon(QIcon(facebookPlugin->socialNetworkIcon()));
toggle_connection->setData(QVariant::fromValue(facebookPlugin));
toggle_connection->setData(QVariant::fromValue(obj));
connect(toggle_connection, SIGNAL(triggered()), this, SLOT(socialNetworkRequestConnect()));
QAction *share_on = new QAction(this);
share_on->setText(facebookPlugin->socialNetworkName());
share_on->setIcon(QIcon(facebookPlugin->socialNetworkIcon()));
share_on->setData(QVariant::fromValue(facebookPlugin));
share_on->setData(QVariant::fromValue(obj));
ui.menuShare_on->addAction(share_on);
connections->addAction(toggle_connection);
connect(share_on, SIGNAL(triggered()), this, SLOT(socialNetworkRequestUpload()));
@ -280,7 +281,7 @@ void MainWindow::setupSocialNetworkMenu()
void MainWindow::socialNetworkRequestConnect()
{
QAction *action = qobject_cast<QAction*>(sender());
FacebookPlugin *plugin = action->data().value<FacebookPlugin*>();
ISocialNetworkIntegration *plugin = qobject_cast<ISocialNetworkIntegration*>(action->data().value<QObject*>());
if (plugin->isConnected())
plugin->requestLogoff();
else