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Remove the PluginSystem
But keep the Interface so it's still userfull to create a new SocialNetwork when needed, but it will be part of the code, and not a plugin. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
66091ff853
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f5f2c37184
5 changed files with 11 additions and 10 deletions
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@ -260,15 +260,16 @@ void MainWindow::setupSocialNetworkMenu()
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QMenu *connections = new QMenu(tr("Connect to"));
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FacebookPlugin *facebookPlugin = new FacebookPlugin();
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QAction *toggle_connection = new QAction(this);
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QObject *obj = qobject_cast<QObject*>(facebookPlugin);
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toggle_connection->setText(facebookPlugin->socialNetworkName());
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toggle_connection->setIcon(QIcon(facebookPlugin->socialNetworkIcon()));
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toggle_connection->setData(QVariant::fromValue(facebookPlugin));
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toggle_connection->setData(QVariant::fromValue(obj));
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connect(toggle_connection, SIGNAL(triggered()), this, SLOT(socialNetworkRequestConnect()));
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QAction *share_on = new QAction(this);
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share_on->setText(facebookPlugin->socialNetworkName());
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share_on->setIcon(QIcon(facebookPlugin->socialNetworkIcon()));
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share_on->setData(QVariant::fromValue(facebookPlugin));
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share_on->setData(QVariant::fromValue(obj));
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ui.menuShare_on->addAction(share_on);
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connections->addAction(toggle_connection);
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connect(share_on, SIGNAL(triggered()), this, SLOT(socialNetworkRequestUpload()));
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@ -280,7 +281,7 @@ void MainWindow::setupSocialNetworkMenu()
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void MainWindow::socialNetworkRequestConnect()
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{
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QAction *action = qobject_cast<QAction*>(sender());
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FacebookPlugin *plugin = action->data().value<FacebookPlugin*>();
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ISocialNetworkIntegration *plugin = qobject_cast<ISocialNetworkIntegration*>(action->data().value<QObject*>());
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if (plugin->isConnected())
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plugin->requestLogoff();
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else
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