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undo: split out EventBase class
All event-based commands will work on a dive computer and need to replot the profile, etc. Therefore, in analogy to the dive-list commands create a base class with two virtual functions undoit() and redoit() that must be defined in the derived classes that do the actual work. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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2 changed files with 37 additions and 13 deletions
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@ -16,19 +16,28 @@ namespace Command {
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// Therefore, the undo commands work on events as they do with dives: using
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// owning pointers. See comments in command_base.h
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class AddEventBase : public Base {
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public:
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AddEventBase(struct dive *d, int dcNr, struct event *ev); // Takes ownership of event!
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private:
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bool workToBeDone() override;
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class EventBase : public Base {
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protected:
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EventBase(struct dive *d, int dcNr);
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void undo() override;
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void redo() override;
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virtual void redoit() = 0;
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virtual void undoit() = 0;
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// Note: we store dive and the divecomputer-number instead of a pointer to the divecomputer.
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// Since one divecomputer is integrated into the dive structure, pointers to divecomputers
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// are probably not stable.
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struct dive *d;
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int dcNr;
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};
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class AddEventBase : public EventBase {
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public:
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AddEventBase(struct dive *d, int dcNr, struct event *ev); // Takes ownership of event!
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private:
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bool workToBeDone() override;
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void undoit() override;
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void redoit() override;
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OwningEventPtr eventToAdd; // for redo
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event *eventToRemove; // for undo
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