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Set surface pressure and salinity correctly when replanning
We need to initialize the UI elements accordingly. Fixes #1094 Signed-off-by: Robert C. Helling <helling@atdotde.de> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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@ -52,6 +52,8 @@ slots:
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void heightChanged(const int height);
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void salinityChanged(const double salinity);
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void printDecoPlan();
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void setSurfacePressure(int surface_pressure);
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void setSalinity(int salinity);
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private:
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Ui::DivePlanner ui;
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