profile: collect dive-profile items in a vector

Collect all the created profile items in a dynamic vector.
This allows us to loop over them when adding them to the
scene, instead of addressing each item individually.

Hopefully, this will also allow for a more deterministic
repaint logic, without relying on signals.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2020-12-22 21:25:32 +01:00 committed by Dirk Hohndel
parent 28f156e172
commit fccbed3ca9
2 changed files with 4 additions and 24 deletions

View file

@ -102,6 +102,7 @@ T *ProfileWidget2::createItem(const DiveCartesianAxis &vAxis, int vColumn, int z
T *res = new T(*dataModel, *timeAxis, DivePlotDataModel::TIME, vAxis, vColumn,
std::forward<Args>(args)...);
res->setZValue(static_cast<double>(z));
profileItems.push_back(res);
return res;
}
@ -237,34 +238,19 @@ void ProfileWidget2::addItemsToScene()
scene()->addItem(gasYAxis);
scene()->addItem(temperatureAxis);
scene()->addItem(timeAxis);
scene()->addItem(diveProfileItem);
scene()->addItem(cylinderPressureAxis);
scene()->addItem(temperatureItem);
scene()->addItem(meanDepthItem);
scene()->addItem(gasPressureItem);
// I cannot seem to figure out if an object that I find with itemAt() on the scene
// is the object I am looking for - my guess is there's a simple way in Qt to do that
// but nothing I tried worked.
// so instead this adds a special magic key/value pair to the object to mark it
diveComputerText->setData(SUBSURFACE_OBJ_DATA, SUBSURFACE_OBJ_DC_TEXT);
scene()->addItem(diveComputerText);
scene()->addItem(reportedCeiling);
scene()->addItem(tankItem);
scene()->addItem(pn2GasItem);
scene()->addItem(pheGasItem);
scene()->addItem(po2GasItem);
scene()->addItem(o2SetpointGasItem);
scene()->addItem(ccrsensor1GasItem);
scene()->addItem(ccrsensor2GasItem);
scene()->addItem(ccrsensor3GasItem);
scene()->addItem(ocpo2GasItem);
#ifndef SUBSURFACE_MOBILE
scene()->addItem(toolTipItem);
scene()->addItem(diveCeiling);
scene()->addItem(decoModelParameters);
scene()->addItem(percentageAxis);
scene()->addItem(heartBeatAxis);
scene()->addItem(heartBeatItem);
scene()->addItem(rulerItem);
scene()->addItem(rulerItem->sourceNode());
scene()->addItem(rulerItem->destNode());
@ -274,16 +260,9 @@ void ProfileWidget2::addItemsToScene()
pen.setWidth(0);
mouseFollowerHorizontal->setPen(pen);
mouseFollowerVertical->setPen(pen);
Q_FOREACH (DiveCalculatedTissue *tissue, allTissues) {
scene()->addItem(tissue);
}
Q_FOREACH (DivePercentageItem *percentage, allPercentages) {
scene()->addItem(percentage);
}
scene()->addItem(ambPressureItem);
scene()->addItem(gflineItem);
#endif
for (AbstractProfilePolygonItem *item: profileItems)
scene()->addItem(item);
}
void ProfileWidget2::setupItemOnScene()

View file

@ -193,6 +193,7 @@ private:
PartialGasPressureAxis *gasYAxis;
TemperatureAxis *temperatureAxis;
TimeAxis *timeAxis;
std::vector<AbstractProfilePolygonItem *> profileItems;
DiveProfileItem *diveProfileItem;
DiveTemperatureItem *temperatureItem;
DiveMeanDepthItem *meanDepthItem;