In order to be able to initiate an HTML export from the core library we
need to separate the actual logic from the UI.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This seems quite convoluted to me but I can't seem to make a more straight
forward implementation work. The idea is that core code should never
directly call into the UI.
So instead the core code (this is C code) calls a helper function. That
helper function calls a member function of a class which in return emits a
signal. The UI code connects to that signal and acts accordingly when it
is received.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This simplifies the distance calculations and removes a dependency.
This version uses propper math instead of my to simple previous version.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And use this to find a dive site within a certain radius of a GPS fix.
This will be used to figure out if dive sites might be the same.
This uses a new Qt5 component (Positioning) which was added in Qt5.2.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This code can be removed as we don't need QT printing code anymore.
Signed-off-by: Gehad elrobey <gehadelrobey@gmail.com>
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If NO_PRINTING is not set, subsurface will require grantlee during
building. As Grantlee will be a hard dependency for Subsurface, so no
Grantlee means no printing.
[Dirk Hohndel: switched default for NO_PRINTING to ON]
Signed-off-by: Gehad elrobey <gehadelrobey@gmail.com>
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Render Html pages into a QWebView then print it using QPainter. the
Printer::print() is called that prepare the HTML file to be rendered by
the QWebView.
Printer::render() will do the rendering task.
Signed-off-by: Gehad elrobey <gehadelrobey@gmail.com>
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is the main class to hold Grantlee engine logic.
TemplateLayout::generate() loads QT5Grantlee and initialize the
templates then returns a QString that contains the rendered HTML by
Grantlee library.
Also this class contains the Dive class which holds the logic that
formats the data before passing it to the templates.
Signed-off-by: Gehad elrobey <gehadelrobey@gmail.com>
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Yes, it's kinda weird but that's what I happen to have on one of my
systems and this seems easy enough to implement.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This works on my system, I hope I don't break others.
Another possibility is to pass -libssh2 directly if it's NOTFOUND.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The credential callback doesn't appear to work (at least not the way I
implemented it) with v0.22 and earlier.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I forgot about this one, and we are going to use it
in the mobile version too.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This class will surely be used on the mobile version, and it was very
tangled inside divepicturewidget.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
TreeModel is the base of some important models in Subsurface, the
statistics model and the dive list models, this second is the most
important one in the whole Subsurface universe.
This commit is another one in the series to make easy to create a mobile
version of Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another attempt to make it easyer to create the mobile version of
Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another attempt to make it easyer to create the mobile version.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
One more step to make it easyer to port the app to Mobile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is another effort to make it easyer for the mobile
interface of Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another change to make it easier to program the mobile ui. This was a
fairly easy patch: just moved the contents of the file and fixed the
includes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Still trying to make it easier for the Mobile Port:
This patch is a bit bigger than I hopped, but it was the smallest that I
could get.
A lot of TODO items where added where I broke the code because the current
implementation would break the QML implementtion on the designer. I'll
most probably fix those myself when I finish the transition to the models
to the new folder.
I only moved both models at once because there's an interdependency
between them (seems inevitable, tough, but I'll take a better look at it
later).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
models.h / .cpp was getting too big (around 2.5k lines), and each change
triggered a rebuild in tons of parts of Subsurface, this is the first
commit trying to make the models code sane by removing them all of the
models.h/cpp file and also clearning code in the process.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is an attempt to help share code between the desktop version of
Subsurface and the mobile version.
More code will be moved around and the models will be split in a way that
will help recompile times and also creation of different interfaces for
different form-factors.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just as we would expect, the libgit2 developers of course once again broke
their API. In order to compile against current master we need to remap
those APIs once again.
Simply call cmake with -DUSE_LIBGIT23_API
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This doesn't work on QtCreator yet - but it's the documented way in CMake
to display the project hierarchy in some IDEs (the one that I know that it
works with is Visual Studio). Even knowing that this doesn't work with
QtCreator, it's a valid change because someone can fix creator in the
future.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The SimpleWidgets file was getting too big, and location information will
also need a new model - a good way to do not mix everything is to put
things in a new file.
[Dirk Hohndel: added missing include of stdint.h]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
MACOSX_BUNDLE and WIN32 give hints to cmake for different
install behaviors. for instance, trying to copy frameworks
and other stuff to the correct places.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Only build the tests when running them. The downside of the way this is
implemented is that build errors for the tests actually show up as test
errors and are only seen in the test log - but this seemed worth not
having every build include the tests.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
- don't put anything on the first line after the opening "("
- fix indentation of the closing "("
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
remoevs the extra white sapce in the generated
ssrf-version.h.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>