This is turning into the never ending story. The documentation is not helpful,
so this is the result of a ton of trial and error - and I worry that the next
device I try this on will once again break things.
I think the scaling may finally be correct. Take the viewport rectangles
of the profile and the painter, create their ratio, multiply in the device
pixel ratio and the scene size with a little margin added around it.
But the other magic (especially the shifting of the profile on the
painter) makes absolutely no sense to me.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This allows us to use the single manager object to keep track of the dpr of the
screen and to pass it on if it changes (or when it first becomes known).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
first quick and dirty port of the imports to Kirigami 1.0
(using system installed for now) adapt to api changes and
try out some of the proposed ui changes from the HIG
Signed-off-by: Marco Martin <notmart@gmail.com>
There was also a function not being used that could be safely removed.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Structs and classes in C++ are basically the same thing and we want to
create a few zero-initialized values for some of them; Sadly, C++ doesn't
have the nice static struct initialization that C has.
One way to deal with that is to create a constructor and pass default
values to it, another is lambda-initialization, but we don't use C++11,
yet.
Since we initializate stuff on the constructor, we don't need to
re-initializate things again on the initialization list (which is also why
I removed the QStrings from the initialization lists, they are
automatically initialized to empty)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This now can create all the support libraries in armv7, but that isn't
sufficient for QtCreator which wants fat libraries with both armv7 and arm64 in
them.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This reverts commit 7fac2a38b2.
Oops, that should have been dropped in the rebase before pushing the
changes. I did this instead in commit 99d1d8876e ("iOS build: create
ssrf-version.h by hand")
This is in the context of the iOS port and shouldn't impact any of the
other builds.
[Dirk Hohndel: refactored the iOS patches]
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It's unclear why the build fails if we don't add the sample app files as
well.
[Dirk Hohndel: refactored the patches]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This now only builds all the prerequisits but not the actual Subsurface
binaries - that will be done with qmake (oh the irony) in a later commit.
[Dirk Hohndel: refactored the patches]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is hard coded in version.cmake for now. The intent is to go to 1.0 in
the first release version and to increment from there whenever we create
an update.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This brings the text closer to the current version of Subsurface-mobile,
but a lot more fine tuning will be required (and of course the images need
to be updated to reflect the current UI).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>