No idea when this got broken. Fix seems like a hack as that variable
should get set in the plugin CMakeLists.txt. But it seems to work, so
"whatever".
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This adds a simple cp2130 userspace driver. Its probably unusable in the
real world but its a great base to build upon.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It appears that instead of statically linking against ssl/crypto/ssh2, you
instead have to dynamically link against it and then bundle the library in
the APK. The documentation is not 100% clear and I don't have an Android
Nougat device to test this with, so for now this is an attempt.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just link it directly into Subsurface-mobile. That's what we already do
with the qmake file for iOS, now the cmake based builds do the same. This
should remove a lot of issues.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now kirigami needs to be built with a C++ plugin.
In cases of mobile operating systems such as iOS (and in a lesser measuse,
Android) having a proper plugin loaded at runtime may be difficult, so
statically link it together with all of its qml files compiled as a
qresource inside the static library.
Signed-off-by: Marco Martin <notmart@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With Qt 5.7, they started to require c++11 support, and in 5.6.1 some
nullptr's showed up in QtAndroidExtras/qandroidfunctions.h, so now we
need to compile our c++ code with c++11 support in our compiler.
As Thiago pointed out, this effectively "downgrades" GCC 6 from c++14
support to c++11.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.
And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.
This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
with the adittion of gpslistmodel/location, the libraries
qt-models had a direct dependency on subsurface-core, and
subsurface-core had a direct dependency on qt-models, this is
bad.
Moving a bit of code around I'v managed to clean this out, and
also to clear a bit of uneeded code (GpsTracker and gpsTracker where
basically the same thing.)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We need to enable the BT_SUPPORT compilation flag to get the support
built in.
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Because of this a bunch of variables need to be passed in and the quoting
changes in rather subtle ways.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The android build could be the Desktop and the Mobile app,
we cannot force it to be the mobile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The hack in commit c8be04edad ("Mac build: move the QtXml hack into Cmake")
had been lost in the latest cmake rewrite.
Similarly, the modified BUNDLE info and the manual QML deployment.
Strangely this still doesn't correctly create a Subsurface-mobile.app on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This had not been updated since the change of direction that we would support
building Mobile and Desktop on all supported platforms.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
FILE READ doesn't do what we want. It's the STRINGS command that considers \n
as whitespace and gets the correct result.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We where able to build the android-mobile on desktop and the desktop on
android, now I allow only mobile on android and desktop on desktop.
this is to make the cmake clear, and we can also use the emulator on
the android platform, so nothing is really lost.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
This is actually a good change: we used to write a new
CMake file in configure time just to move it outside of the
source to the build dir at compile time. Now this file is
pre-created and it's only moved.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
In source builds creates a lot of noise on the source tree,
creating tons of temporaries that makes git status cry, and it also
creates dangerous files that have names similar to actual source
and could make a developer use them by mistake.
Make out of source buiild mandatory to remove that, it also makes
CMake code easier to read.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
CMake is a strange and complex language for buildsystems,
and as such we need to let the main CMakeLists.txt be as
clear as possible.
Moving a bunch of code that deals with finding git via
default CMake way or pkg_cofig to a file named 'HandleFindGit'
on our cmake/Modules folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
And try to fix the upper case / mixed case confusion that we apparently
have with libssh2 - oh how I hate this stuff.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a capitalization error that prevented finding libssh2 in some
circumstances. And adds a missing include when building with libzip on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way build.sh can build a Subsurface.app that the user can use via
open subsurface/build/Subsurface.app
after running build.sh.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The workaround to building Subsurface-mobile on Mac messes with the ability to
sign the bundle, so only do this when building Subsurface-mobile which we don't
bundle, anyway.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some of the flags needed to build for android was set in cmake. There
are many more that needs to be set correctly for things to work, so
having some in cmake and some in the Android build.sh is just confusing.
This removes the bits from cmake and moves everything into build.sh.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With this running
make && make install
should give you a Subsurface-mobile.app that you can execute (either with
double click or using "open Subsurface-mobile.app" from the command line).
This contains a couple of hacks but I didn't try too hard to make this clean
since Tomaz is redoing the CMake build system, anyway and I'll need to make
sure this still works once he's done.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The error message was completely useless, but it turned out to be an issue of
the order of arguments to add_executable().
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
While this is primarily something targeted at a mobile device, with many
of the 2 in 1 devices it is possible that the user might be running the
desktop version of Subsurface on a mobile device.
As a first step to make it possible to collect GPS fixes on such a device
we need to make the infrastructure to do so available in the desktop
application as well.
This still needs to be hooked up in the desktop UI.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This enables posibility of building standalone import tool via cmake.
Adds an option SMARTRAK_IMPORT (defaults to OFF) which, if turned ON,
will require glib-2.0 and libmdb libraries to be installed, and, calling
will produce an executable with the highly original name of smtk2ssrf.
I have no capability to cross-compile to windows, so I haven't even
tried to put this in Win, less say in Mac. I expect linux users which
may be actual users of SmartTrak, to test this before trying to build on
windows, although the target public will probably be the windows users (or
at least, ex windows user).
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This doesn't do a thing - just adds the empty class and sets up the Cmake
file so it finds the required Qt components for Subsurface-mobile.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Commit ba55c60395 broke Bluetooth
support for me. This patch moves the setting of BT_SUPPORT earlier,
re-enabling BT download option on the download dialog.
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some old CMakes that we use had problems with it, change to use
the qt5_wrap_ui macro that's bundled with Qt.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This makes the organization of the qml files a bit more fine-grained, it
prevents mixing of .cpp and QML files, and also of what's compiled, and
what's included in the app as qrc data.
In particular:
- subsurface specific QML items go into the qml/ subdirectory
- theme and unit definitions to into qml/theme subdirectory (they
already were located in a theme directory)
- generic components, such as our Label goes into qml/components
This facilitates sharing of functionality and identifying common stuff
better. Ideally, we can pull qml/theme and qml/components from a
standardized set at some point, so we don't have to maintain that code.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In the cmake restructuring it seems that subsurface-mobile building got
completely messed up. With this subsurface-mobile still doesn't actually
build (still too many unfulfilled dependencies, but we're getting closer).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This allows for finding headers when not in /usr/include (like
parallel-installable distribution-packaged grantlee5)
Signed-off-by: Rex Dieter <rdieter@fedoraproject.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This was set twice, the first time before we checked that we have a new
enough Qt version installed.
Also fixed a typo.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is to make it possible to use some nice to have features of
c11 and c++11 like range based loops, delete default functions,
auto variable assignment. Talked to Dirk about this and he is ok
with the change, but he also states that he will not accept lambdas
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A bit of dust was setting here, when I moved tons of things around
I forgot to remove some bits.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Besides making it more simple to add a new test now since
you don't need to play hide and seek with the main cmake
this has another good thing: on IDE's that scan the cmake
to create targets on the project tree, the main project
was being popullated with test-targets on the main tree
and not inside the tests directory.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The reason for that is, even if profile widget is made with qpainter
and for that reason it should be a desktop widget, it's being used
on the mobile version because of a lack of QML plotting library that
is fast and reliable.
We discovered that it was faster just to encapsulate our Profile in
a QML class and call it directly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This one was pretty easy because of the work I did a few months
ago to separate the models from the UI.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is needed to compile both in a single call to make. Also it will
help removing some of the mistakes in the current android version:
it always created the mainwindow, even without using it for anything,
so tons of memory will be freed now for the android version, making it
snappier and smoother.
This is a necessary move so we don't need to #ifdef all over the place
for the two different versions, and imo the changes needed to keep both
versions will not be that huge if we keep things in subsurface-core
sane.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>