3.1.0 was never released, but this is a quick hack to work around a versioning
issue in the iOS app store. Not ideal, but at least it works.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Once again I have managed to get out of sync in numbering between iOS
and Android. I'll make new releases with the correct version number on
both platforms today.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Quite a few little changes lately that all deserve a new nobile app
release, and each release requires an updated version number.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is needed to be able to push new betas into the AppStores.
I keep forgetting to do that after I do a mobile release.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In order to be able to roll out new betas, we need to first increment the
version number. Given the magnitude of the changes, incrementing the minor
version (not that we have ever been really consistent with how we do the
numbering in the first place).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When building and installing Qt5WebKitWidgets to a different path than
your other qt libraries, you need to actually look for it and find it to
be able to use it.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
The mobile changes are far and few, but the next version will be the
first to support arm64, so a new minor number seems appropriate.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
HINTS should be dynamically introspected, static entries should be in PATHS.
There is also a platform dependent list of things where CMake always looks if
not explicitely forbidden, so remove any entries that are usually in those
default lists.
Signed-off-by: Rolf Eike Beer <eike@sf-mail.de>
Printing never worked, none of this was ever included in test builds. Also, now
that there are official releases of QtWebKit again, this just doesn't seem worth
carrying along anymore.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
On LGTM we end up installing in /opt/out.
Also, fix a silly error in the existing code - don't look for libraries in
include directories.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Apple app store rules prevent even testing a binary with the same version as one
that has been submitted for release.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Apple typically forces a much more detailed review if the version number
changes. Let's get this taken care of now as we prepare for release.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Fully unsure when this got broken, but we tried to find the
libdivecomputer includes based on the include file "hw.h".
Interestingly, that file does not exisist (any more?) in
libdivecomputer, so the search for the include fails. This
is annoying, as the initial cmake fails on this in case of
developer builds from QtCreator (which do not compile all
dependencies like our home grown build scripts).
The solution is simple: just find the includes for
libdivecomputer based on exiting files in this lib.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>