The timedepthmode specifies the time in seconds when using si units,
otherwise minutes. This patch implements this support.
Fixes#981
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead of doing the silly "onEditingFinished" we get the strings from the QML
components at the time we commit the change. Much more logical, much more
straight forward, no issues with the TextArea not having an onEditingFinished
signal.
This still has a few open todos: the temperatures aren't parsed, the edit
screen is missing depth and duration, we can't edit the dive time (and it isn't
passed in on the commit). But it's progress.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now we at least start out with the corret date, time and number. This still
isn't functional as a lot of the data aren't used and the way you save the data
is completely silly, but it's another step in the right direction.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Most likely when you manually add a dive on a device it is just about to happen
or just ended, so starting out with the current time is likely a good guess.
Which makes it the last dive in the dive list, so give it the next sequential
number.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This mainly happens because add dive is completely broken right now, but in
general it seems to be good policy not to blindly dereference this pointer...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I'm not sure this is the best way to do this - QML should be able to get to the
model data directly (I hope?). But this seems to work and I need it to make Add
Dive be semi-correct.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In the dive detail view, if a location has an associated GPS location, show the
name of the location underlined so the user knows that tapping on it will open
a browser window with a map picture.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is of course stupid and NOT what we want to do, but one could argue it's
better than nothing (well, not sure, whatever). If we have a GPS location
associated with a dive and you tap on the location name when showing the dive
details, it opens a static image of a satellite map with a marker for the dive
site.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If the QML UI needs the GPS information, we need a way to get to it.
I'm not convinced that having it as comma separated string is the best way to
go, but that's what I need for the Google API so that's what I picked for now.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This still doesn't address all the issues, but appears to be a step
forward. It also contains some debug output to better understand what's
going on.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It appears that one some Android devices there is an interaction between
Qt and the GL implementation that results in black squares instead of
icons being shown on the screen.
Disabling the GammaAdjust avoids running the shader and fixes this
problem.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Don't ever link against a shared libcrypt. One of the recent changes to
make things build on the various Linux build systems apparently broke the
Android build as it now adds an extra -lcrypt right after the correct
static link to libcrypt.a. Instead of fiddling even more with this and
re-breaking all the other builds I just hack around it here and remove any
calls to a simply -lcrypt as that won't work on Android.
This also passes through the remaining options on the command line to make
so we can do things like VERBOSE=1 or -j12
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It compiles but the link stage fails because of a missing -LSystem
but its a baby step.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Building the iOS command line utility fails. But frankly, we don't need that,
anyway. I cannot figure out how to tell sqlite that all I want is the library,
so I'm working around that by first building the library, then pretending that
sqlite3 was indeed built in order to be able to run make install. Horrible,
ugly, stupid. But it seems to work.
Also cleaned up the whitespace.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The cross compile script kind of works right now, it's missing
something that I'm really not sure where or what it is.
currently sqlite will not build because:
error: gethostuuid is not defined in iOS
This bug was already opened on sqlite bugtracker for about a year, the
workaround is to pass -DDSQLITE_ENABLE_LOCKING_STYLE=0 to the compilation
flags, which I did but did not work for some reason.
Which is a good error - it shows us that we are actually trying to compile
for iOS.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The build.sh and readme files are the same as the Android ones
and I'll be changing them over time.
The configure-for-ios.sh script is a file that manages to set
everything, compilers frameworks and such, for iOS compilation.
I'll probably dissecate the configure-for-ios.sh file and put it
back on the build.sh, but not now.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It no longer makes sense to lie about the version. If you are running a product
build, then the canonical version is the same version as the plain version used
to be. And in either case it makes much more sense to simply log the full
version information.
We used to have the differently styled versions for different OSs, but I don't
think this is needed anymore. Let's hope this doesn't go down as one of these
"famous last words" moments...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This shouldn't hurt on any platform, but it may help on a couple of
platforms where it appears we are missing libcrypto on the link line.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
At least one tester cannot retrieve their web user id. This should help us
collect more data and figure out why this fails.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
More issues with the static cmake files. Again we were missing a variable
and needed less quoting. Additionally there was dead / redundant code.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Because of this a bunch of variables need to be passed in and the quoting
changes in rather subtle ways.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I don't know why on one of my Macs (running El Capitan, XCode 7.2, cmake 3.4.1)
I get Libssh2_FOUND instead of LIBSSH2_FOUND, but this hack works around the
problem.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
this was requiring libconfuse and we don't need it.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The android build could be the Desktop and the Mobile app,
we cannot force it to be the mobile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we can build for more than one platform at the same time
now, it's userful to block them on the gitignore to make sure
we don't get a dirty tree just because we build for mobile
and desktop inside the subsurface folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>