Hard coding desired ANDROID_PLATFORM on multiple places is simply bad.
Fix this. Further, set the variables to a much newer state.
CAVEAT: this will likely break android build, so be careful on
bisecting. All fixed in next, related commits.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
At this point in time there seems something wrong with jcenter that
is used to download all Android build artifacts from. It simply does
not find the needed stuff on there and our build fails. Its unclear
if this is a temporary issue at jcenter, or its just an intended change.
This fix is a bit of a hack. It provides our own gradle build spec
instead of the one that is provided from Qt (which is pulled in using
androiddeployqt). Added is a working download link to maven, and a
newer com.android.tools.build:gradle is used compared to Qt.
All this makes Travis happy again.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
The old code happened to work because this function only got called if
the app was already running, but the correct thing to do is to always
wait until we have first called back from C++ code, indicating that the
app is indeed fully initialized.
This way we only process the Intent in one place in the Java code.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We want to be able to respond to a USB device being plugged in.
This simply logs the information we get from the device. Sadly the
really useful getProductName and getManufacturerName require API level
21 (so Android 5.0 or newer) and we still have a couple hundred users on
4.1-4.4.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This doesn't affect the minimum we support, but a target level of at
least 26 will be required starting in August in order to be able to
upload to the Google app store. This is equivalent to targeting Android
8.0. Google plans to bump this target API level every year.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way plugging in a Cobalt should pop up a question if the
user wants to open Subsurface-mobile.
Unfortunately, this, too, fails on my Android devices, so I can't test
it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This very simple commit has a long story. See the mailing list
subject "mobile: android splash screen (and issue 513) opacity
weirdness".
There is even more. I found the following deccription on Internet:
https://falsinsoft.blogspot.nl/2017/07/qml-show-android-native-splash-screen.html
and tried to implement this with the potentially nice Qt functionality
(since 5.8) to manually get rid of the splash screen. Unfortunately,
this does not work. Notice that there are subtile differences in
the here found internet page, and the method originally implemented
in commit 04e994b575.
This fix is as mimimalistic as it can be. Just do not set black but
white for the initial background. Unfortunately, there is still
a small position change of the icon. It is known why, but solving
is left as an exercise to the reader.
Fixes: #513
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
This way plugging in an EON Steel should pop up a question if the
user wants to open Subsurface-mobile. Unfortunately, the download
doesn't work, yet, and worse, if the phone goes to sleep while an
EON Steel is plugged in, this appears to trigger a hard crash on
the EON Steel.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
First, Ministro (an app to help installing Qt dependencies on
the mobile platform) is not needed in Subsurface context, as all
dependencies are part of the distribution. Secondly, it breaks the
build as the strings (removed here) are also defined in Qt, and
apparently the Gradle build is detecting this double define.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
This reworks build.sh for proper argument parsing and variable quoting.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is based on post by Ben Laud
https://medium.com/@benlaud/complete-guide-to-make-a-splash-screen-for-your-qml-android-application-567ca3bc70af
It creates a theme that uses a splash drawable that Android will show
immediately when the application is launched. And then starts the QML
application with visibility set to false adn only makes it visible (and replace
the splash screen) once initialization is finished.
We still get a little flicker with the switch from splash to start page to dive
list, but over all the experience is hugely improved. And the bug that the
splash screen stays around when starting Subsurface-mobile in landscape also
appears to be fixed.
Fixes#994
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We call the app Subsurface-mobile most of the time, let's do so for the app
name too
Signed-off-by: Rick Walsh <rickmwalsh@gmail.com>
../android-mobile/res/drawable-xhdpi/subsurface_mobile_splash.9.png
../android-mobile/res/drawable-xxhdpi/subsurface_mobile_splash.9.png
../android-mobile/res/drawable-xxxhdpi/subsurface_mobile_splash.9.png
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Adds 9-patch splash images, so that will not be distorted on different sized
and oriented displays.
Created with guidance from
https://software.intel.com/en-us/xdk/articles/android-splash-screens-using-
nine-patch-png
Signed-off-by: Rick Walsh <rickmwalsh@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now we produce two different android apps, and to be able to have both
installed at once, we need to put them in different packages.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>