Qt's memory management scheme is completely broken and messes
with common expectations.
QObjects are organized as a tree. The children are destroyed
in the destructor of QObject. This means that they are destructed
after the destructor of the parent object has run and its
sub-object were destructed. Obviously, this makes no sense as
the child objects should be able to access their parent at
any time.
To restore the commonly expected deterministic order of
construction and destruction, one might simply do away with
Qt's silly object tree and organise things using classical
subobjects. However, that breaks with the Qt-generated UI
classes: The objects generated by these classes are *not*
destructed with the UI class. Instead, they are attached
to the widget's QObject tree. Thus these are again destructed
*after* the widget! Who comes up with such a scheme?
In our case this means that we cannot have models used for
TableViews as subobjects, because the TableView needs the
model to save the column widths in the destructor. Which,
as detailed above is called *after* the desctructor of the
widget! Thus, turn these models into heap-allocated objects
and add them to the QObject tree.
Funilly, this exposes another insanity of Qt's QObject tree:
Children are destructed in order of construction! One would
expect that if objects are constructed in the sequence
A, B, C one can expect that C can, at any time, access B and A.
Not so in Qt: The destruction order is likewise A, B, C!
Thus, take care to init the widgets before the model. Jeez.
Finally, print a warning in the column-saving code of
TableWidget, so that these kind of subtleties are caught
in the future.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
If we set the size on the QPushButton, the button no longer receives any input
(tested on macOS). With this change we get an odd visual artifact when clicking
on the 'add' button, but it least it works, so this is good enough for the next
release.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When connecting a model to the TableModel class, it would connect
clicking on an item to the remove() slot of the model.
This breaks the program flow implied by the undo code:
Ui --> Undo-Command --> Model --> UI
Moreover, the naming of the remove() slot is illogical, because
clicks can also have different effects, as for example in the
cylinder-table.
Therefore, move the connect() call from TableModel to the
callers. In the case of TabDiveSite, move the remove() function
from the model to the TabWidget, where it makes more sense.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Icon aliases were complete mess.
Some icons had alias some didn't.
Named with underscores vs. hyphens vs. camelCase.
Lower vs. upper case.
"ICON" prefix vs. suffix vs. nothing.
With vs. without filename suffix.
Some didn't make sence. Eg. mapwidget-marker-gray
(I can see, it's grey, but what does it represent?)
Some were duplicated, eg warning vs. warning-icon.
Some were name after widget, which is wrong.
Do not reinvent wheel. Use widely used naming scheme
close to Freedesktop Icon Naming Specification. This
will enable usage of common icons from current set in
the future. Thus Subsurface will fit nicely to GUI.
This changes icon aliases to one, easy grep-able style.
Signed-off-by: Martin Měřinský <mermar@centrum.cz>
Icon aliases were inconsistent mess. Underscores vs. hyphens vs. camelCase.
With vs. without filename suffix. Lower vs. upper case. "icon" suffix vs.
prefix vs. nothing. Some were duplicated, eg warning vs. warning-icon. Some
icons didn't have alias at all.
This changes all icon aliases to one, easy grep-able style which complies
to Freedesktop Icon Naming Specification (Guidelines).
Signed-off-by: Martin Měřinský <mermar@centrum.cz>
Simplify logic of handling the Message that this
dive is being modified.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.
And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.
This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we have now destkop and mobile versions, 'qt-ui' was a very
poor name choice for a folder that contains only destkop-enabled
widgets.
Also, move the graphicsview-common.h/cpp to subsurface-core because
it doesn't depend on qgraphicsview, it merely implements all the
colors that we use throughout Subsurface, and we will use colors on both
desktop and mobile versions
Same thing applies for metrics.h/cpp
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>