- for now all versions start with v6.0
- CICD builds use the monolithic build number as patch level, e.g. v6.0.12345
- local builds use the following algorithm
- find the newest commit with a CICD build number that is included in the
working tree
- count the number of commits in the working tree since that commit
- if there are no commits since the last CICD build, the local build version
will be v6.0.12345-local
- if there are N commits since the last CICD build, it will be
v6.0.12345-N-local
- test builds in the CICD that don't create artifacts simply use a dummy release
in order to not incorrectly increment the build number and also not to waste
time and resources by manually checking out the nightly-build repo for each of
these builds.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The create-dmg script changed repo name - let's support either version.
On newer Macs the SDKs are elsewhere - let's look there, too.
Let's be far more flexible when finding SDK versions.
Let's not assume that we are linking against QtWebKit (we're not with Qt6).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This really is mostly for my scripting and how I build the official packages.
But there isn't much harm having it in the repo. And it makes my life easier.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way build.sh can build a Subsurface.app that the user can use via
open subsurface/build/Subsurface.app
after running build.sh.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It still is rather specific to my system layout, but at least removes a
reference to my home directory path...
It also removes @rpath references from the executable. This should in theory
work, but it failed for me on one machine that I tested on and doing things
this way doesn't appear to cause problems.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These are mostly a convenience for me, they'd obviously have to be updated for
someone else trying to use them.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is trying to clean things up quite a bit and make it less specific to
my directory layout.
It still calls the signing script that tries to sign things with my keys,
so it won't work for others without tuning, but this should get you
closer.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This script likely is useless for anyone but me, but I like having it in the
source tree in case others can benefit from seeing how the packages are built.
This now is based on out-of-tree cmake builds.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These are only useful for me, but having them in git makes my life so much
easier...
Instead of using macdeployqt to create my DMG I use the tool that I used for
Subsurface 3. This allows for much prettier DMG content as well.
Fixes#329
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Removed oddly named and ridiculously outdated documentation text (scripts).
Created new directory 'scripts'.
Added unified version extraction script (scripts/get-version). Yes, it's
more shell script code but faster and more maintainable than the sed commands
and the swearwords/regexps repeated over and over again.
Makefile and packaging/macosx/make-package.sh modified accordingly.
I don't do windos neither macos but, AFAICS my tests show, it should be safe.
Signed-off-by: Cristian Ionescu-Idbohrn <cristian.ionescu-idbohrn@axis.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This improves the Plist.info and automates the version data that it uses
utilizing the same git magic that the Makefile uses.
It also makes the complete DMG creation a matter of simply running
packaging/macosx/make-package.sh
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This updates the bundle to include the mime.cache and a library that
somehow isn't picked up by the bundle tool.
It also updates the README on how all this is supposed to work and puts
some of the automation into the existing shell script.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>