When I removed the old preferences dialog, I forgot to load them
again. The code is in the wrong place: it should be on every and
each preferences dialog (or on the main preferences)
Beware if you used this wip code before, I may have destroyed
your preferences.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Change the Reset to Defaults button to Apply in the preferences dialog.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The new preferences dialog still needs a bit of fine tuning
but should already work.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If we are planning a dive using VPM-B with +x conservatism, we want to
print "VPM-B +x" at the top of the profile, instead of "GF xx/yy".
Accordingly, the variable gradientFactor in profilewidget2.cpp is renamed
decoModelParameters to reflect what it represents.
Signed-off-by: Rick Walsh <rickmwalsh@gmail.com>
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Doing VPM-B calculations for dives outside of the planner has not been
possible because real dive data does not record either:
- reference pressure for the Boyle's law compensation (i.e.
first_stop_pressure), or
- deco_time for the vpmb_next_gradient function used to do the CVA
calculations
However, we can infer these values to be:
- first_stop_pressure is the deepest ceiling in the dive
- deco_time is dive time from the deepest ceiling until the
ceiling clears (or would have cleared if the diver finished
their deco obligations)
With these assumptions, the CVA converges rapidly.
Signed-off-by: Rick Walsh <rickmwalsh@gmail.com>
Signed-off-by: Robert C. Helling <helling@atdotde.de>
We import a few logs that are archived in a zip file. E.g. divelogs.de
import is a zip file named with .dld extension. In case the zip file is
empty, we should return an error message that states that fact, not
parse error. This will also end the input file parsing cleaning up
the error message on the console.
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The list widget takes too much space and isn't really any better. The
dropdown plus fliter is actually rather neat.
Also added back the connections so the dropdown and filter get disabled
when system default is selected (just as it was in the old preferences
dialog).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Currently we need to copy manually the plugin dynamic library
to the /plugins folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The magic happens here: We are iterating over the plugins
and populating the main menu with all actions provided by
them. Currently we can't test this as we don't have a single
plugin. Next patch series of commits will be adding the
Facebook plugin.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This bit of code will try to load all plugins avaliable.
Now I need to port a Facebook plugin for this new system,
then I'll delete the old preferences widget.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This class is currently very small but the reason of existence
is to allow subsurface to be easily extendable via plugins.
The current type of plugin that I'm making is Social Network,
but another possibilities:
- Dive Simulation Algorithm
- Import/Export Filters
- Profile Overlays
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is to make it possible to use some nice to have features of
c11 and c++11 like range based loops, delete default functions,
auto variable assignment. Talked to Dirk about this and he is ok
with the change, but he also states that he will not accept lambdas
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The Social Network plugins need an interface file to describe
the expected behavior of it, this little header file will serve
for that.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also, disable Facebook temporarely since I'm removing the preferences
widget in a few commits. Facebook will have to change to use a new
way of connection that I'm still creating.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Simple port of the default preferences to the new preferences structure.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Load all settings as soon as we start the preferences.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And this actually made me find one memory leak on the old version:
We are constantly creating / leaking a new QSortFilterProxyModel
everytime a sync() is done on the settings. That's not a lot, maybe
once per time a user changes its settings... but it's still a leak.
And the code is more sanely separated this time. yey.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
All functions that should control the preferences are
created.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since I'm using a dialog created by hand, I also need to
hook things by hand. the code is very simple - debug output
kept in just to make sure things are indeed working.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This Preferences dialog should be visually similar to the
old one - the main difference is how it acts on the preferences.
It's also not based on .ui files since it's a very simple widget
I prefered to mount it by hand - no more than 6 lines of c++ code.
Right now we have only one preference page on this, and nothing
is hoocked up.
I've also changed mainwindow a bit to only show this dialog for
testing purposes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is not hooked into anything - It's the bare minimum that I
need to continue creating the new preferences dialog. But take a
look at it... very simple. :)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Our preferences dialog right now is a rather huge dialog
with more than 9 subpages, and all of those pages are programmed
inside of the same class, same methods and all that - which means
that if I change something on the dialog I can break any
other thing quite easily.
The idea of this patch series is to make it harder to break
user settings and the settings dialog.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A bit of dust was setting here, when I moved tons of things around
I forgot to remove some bits.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Besides making it more simple to add a new test now since
you don't need to play hide and seek with the main cmake
this has another good thing: on IDE's that scan the cmake
to create targets on the project tree, the main project
was being popullated with test-targets on the main tree
and not inside the tests directory.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The reason for that is, even if profile widget is made with qpainter
and for that reason it should be a desktop widget, it's being used
on the mobile version because of a lack of QML plotting library that
is fast and reliable.
We discovered that it was faster just to encapsulate our Profile in
a QML class and call it directly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This one was pretty easy because of the work I did a few months
ago to separate the models from the UI.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is needed to compile both in a single call to make. Also it will
help removing some of the mistakes in the current android version:
it always created the mainwindow, even without using it for anything,
so tons of memory will be freed now for the android version, making it
snappier and smoother.
This is a necessary move so we don't need to #ifdef all over the place
for the two different versions, and imo the changes needed to keep both
versions will not be that huge if we keep things in subsurface-core
sane.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we have now destkop and mobile versions, 'qt-ui' was a very
poor name choice for a folder that contains only destkop-enabled
widgets.
Also, move the graphicsview-common.h/cpp to subsurface-core because
it doesn't depend on qgraphicsview, it merely implements all the
colors that we use throughout Subsurface, and we will use colors on both
desktop and mobile versions
Same thing applies for metrics.h/cpp
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There was no reason at all to keep those icons on the root
folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Did a git rebase and some stuff changed in the meantime;
This is a compatibility commit: Add a few include directories
on the cmake to quiet some ui_headers.h not being found (the
ones that are created automatically by uic) and a few noiseances
like models requiring interface functionality.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>