We currently require a minimal version of libgit2 of 0.24.0. From
issue #1926 it seems that this version is too old. So, a simple test on
Linux to see the behaviour with such an old libgit2, I tried that.
Interestingly, with the current version of openssl that old libgit2
version does not even compile from source (known error in libgit2).
So, bump our minimal version of libgit2 to 0.26.0. That is also the
version we currently use on the Travis and official builds, so well
tested.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
The scripts/build.sh script has an option --skip-googlemaps. Introduced
in 2017 at a moment the Travis Mac build failed on this. Interestingly,
when Mac building of the maps plugin was possible again (commit 79e3f69f48)
the --skip-googlemaps stayed. Obviously, this hack was never intended
to be used for anything else then getting it passed Travis on
some point in time for a specific Mac build.
So, remove this option.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
With this we have working arm and arm64 images (except that the arm64
image crashes when using Bluetooth).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
cmake 3.10 (which comes with Ubuntu 18.04) in combination with Qt 5.12
and the current qt-android-cmake causes an odd bug. Paths are set with a
double slash at the start '//' and later in the process this causes
garbled path names for some of the objects which in return causes the
APKs built in the container to fail.
Upgrading the cmake inside the container to 3.13.2 fixes that problem.
All the credit for identifying the problem and figuring out a solution
goes to Jan Mulder.
The resulting container was pushed to Docker hub as version to 5.12.03.
Reported-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Again, this is relevant for developers that do local docker android
builds, and normal android builds. A normal build uses the directory
subsurface-mobile-build-arm(64), and when doing a docker android build
this directory is shared between host and container. That sharing is
good, as it nicely exposes the build tree to the host (for easy compare,
inspection, etc.). But reusing the same tree as the local one is
inconvenient (and possibly dangerous due to all kinds of caching
issues).
So, give the docker build its own output tree for the shared
subsurface-mobile-build-arm(64) build output.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Users that use docker locally for Windows style build and Android style
builds will (probably) not like that we use the same name for both
docker containers. So, give the android builder its own name.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
As explained in commit 449d4ee33d ("Android build: add explanation for
huge hack").
It seems reasonable to add this to our Travis image as that is custom
made just to build our Android binaries.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This should make our mac builds on Travis faster.
This also switches to the latest xcode / VM image which helps speed things up
(less to update for Homebrew). It turned out that that app directories that we
were creating here didn't run for people, anyway, so why even bother with an
old image.
We still create / upload that image (simply in order to be able to peek into it
in case something goes wrong).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Initial implementation/prototype of copy-paste support for
Subsurface-mobile. The UI part is really lacking; right now the copy
button is initially visible and paste is achieved by long press on a
dive and clicking the paste button when it appears. Delete is currently
not possible at all, as I just failed to layout the buttons properly
using QML. It just sounds so simple, to put all the copy-paste-delete
buttons next to each other...
The data to be copied is currently hard-coded. A dialog to choose
inteded fields would be nice, but it'll take quite a bit effort to get
used to QML enough to be able to hack something together.
Anyway, this seems to work, even though the UI is not always reflecting
the paste without switching dives (when testing on laptop).
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
And use that to have our Travis build still work with the existing MXE
build container as well as the even older, pre-compiled MXE binaries
used in the windows build.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Ooops. Forgot to fix this before sent the patches, as this part doesn't
works on my travis builds.
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
Enable building of SmartTrak divelogs importer.
A new, lighter, tarball for mxe static libraries has been built, as it
seems impossible to build mdbtools with shared libraries (see mxe's
build matrix). The tarball doesn't include prebuilt mdbtools and we
build from source via build script.
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
Starting with Xcode 10, system headers are located inside the
macOS SDK.
Add this location to the check for command line tools.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
More specifically, don't upload them from the old Windows build - we
just keep that one around for the smtk2ssrf binaries. The Subsurface
binaries are now created in the container based Windows build.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I expect this to become the default way to test Windows builds and
create installers on Travis. The idea is that instead of downloading the
pre-built MXE binaries we might as well use a container that has all
this installed and can be used locally to test if things fail on Travis;
which will allow us to have the exact same environment for testing
locally as runs on Travis.
At this point the container used is way too big - more effort needs to
be spent on shrinking it.
Right now this only deals with Subsurface and not with smtk2ssrf.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
That qmake -query was added for debugging a long time ago.
Since the comment clearly indicate that the edit of the Makefile is only
for Travis, let's only do it when running on Travis.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It wasn't documented in the first place (magic first argument, anyone?).
This used to be available for quite a few of the dependency and had
somehow kept around only for Grantlee and Googlemaps. Let's just kill
this and be consistent for all dependencies.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In some Mac environments autotools somehow think that we have clock_gettime(),
even though it isn't supported. Somehow the previous workaround stopped working
as make ended up re-running ../configure and overwriting our change. This tries
to work around that problem.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Turns out that Jan found an issue with the latest Kirigami, so let's go back to
the known good one.
This reverts commit 17ec95e70c.
Suggested-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Turns out that Jan found an issue with the latest Kirigami, so let's go back to
the known good one.
This reverts commit 40766db459.
Suggested-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Update to the master of today, and no issues detected on mobile-on-desktop
and Android.
Only, the ugly border is back as the magic hack of 0b16b547ae failed
due to the patch file that errored. So that is fixed too.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Build systems that run from tar balls and not git fail to create valid
.appdata.xml This solves the problem for tar balls that we create for
OBS via our own make-package script. It doesn't solve the problem for
Arch or Gentoo who I believe take our tar files created via git archive.
One way to fix this would be to change the process by which I create
those tar files, I guess.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead of editing appdata/subsurface.appdata.xml in place, switch to our usual
pattern of modifying a .in file and add the resulting file to .gitignore.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Use correct format, create script to update the version and release date in the
appdata.
[Dirk Hohndel: call said script during the build process]
Signed-off-by: Alexander Wilms <f.alexander.wilms@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Switching to GitHub as source for libzip means that we need to encode
the version number differently. Newer versions of libzip don't compile
cleanly on Android and this one seems new enough.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This also switches us to libzip's new official home on GitHub, and takes into
account that libzip no longer supports autotools and instead now is cmake
based.
Building against that, on my Mac build system, Subsurface once again correctly
opens DLD files downloaded from divelogs.de.
Fixes#1534
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Clearly something has changed here. When I first tried to use Homebrew on
Travis the update would take often so long that the build would time out. Now
it is nice and fast. So instead of wasting time with the cache let's just use
Homebrew directly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Doing that confuses the build setup and as a result the library isn't found at
runtime without some fixups.
Fixes#1469
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
But simply ignore when building outside of Travis.
Of course since we are building Android in a container, we need to first pass
the environment variable to the container...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These come originally from https://github.com/travis-ci/travis-build and are
available when running on Travis, but not when running inside a Docker
container on Travis as we do in order to build for Android.
The goal is to provide a quasi heart-beat on STDOUT during very long running
commands - without this the wget to download Qt often times out, so that's
where we are going to use this.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There are actually more datatypes in bash than just strings. One can for
example hold a list of strings in a list, and use that to keep track of
what we're expected to do.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
The previous code assumed everything was good to go if just the tar ball
was there, but if it wasn't unpacked, it all went sideways.
This makes it more robust and to actually handle that the tarball might
just be there.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
We want to be able to roll our own banner image, logo, title, and other
information in the GlobalDrawer - but Kirigami adds an ugly margin
around that. This attempts to remove that margin (but for some reason
there is still a margin on the left side).
This requires the patch command to be installed, but because of the
context sensitivity of the changes, I couldn't figure out how to do
this with sed or perl (which we already require).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
git clone/checkout code was mostly the same copied over and over.
Move code to a single common function
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
For unknown reasons cloning from github is slower to start if .git
is omitted.
Add .git to all "git clone" statements
Signed-off-by: Jan Iversen <jani@apache.org>
Only mobilecomponents.sh download breeze-icons and kirigami.
This patch is merely to avoid confusion.
Before get-dep-lib in ios/download would download those, and
mobilecomponents would see that they were already downloaded.
Signed-off-by: Jan Iversen <jani@apache.org>
It seems that sometimes the AppImage tooling gets confused and doesn't
create a .zsync file. That should cause Travis to fail.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When building with -builddeps on a "virgin" mac, configure
of libgit2 could not find libcurl and libssh2
moved building of libcurl and libssh2 in front of libgit2
Signed-off-by: Jan Iversen <jani@apache.org>
Specifically, don't conflate needing libgit2 with the Mac -builddep
argument, and when determining if we need to build libgit2 on Linux,
make sure to also check for a version that we may have built in a
previous run of the build.sh script.
This commit is much easier to understand with
git show -w
as it contains quite a bit of simple indentation change.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The goal is to reduce the overall wall clock time of our test builds.
This secondary Linux target uses the no-sudo container setup with a Qt
5.10.1 backport and tests the build without BT support as well as the
mobile build (but not the full desktop build and doesn't create an
AppImage as the pre-built Qt5.10.1 is missing QtWebKit).
In exchange we remove the no-bt and mobile build from the existing linux
target.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These are the latest, supported versions for OpenSSL. I have not tested
if Android would work with OpenSSL 1.1.
The lower versio for libzip is still required as libzip 1.2.0 doesn't
compile for Android.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Android build uses wget and not curl.
Currently android uses older versions of some libs, due to that
a new switch is added temporary.
Old version tested for curl and if not found set the different versions,
however this is not a stable method for obvious reasons
Signed-off-by: Jan Iversen <jani@apache.org>
get-dep-lib has been integrated into build.sh, which
ensures different platforms use the same versions etc.
travis is a frequent user of build.sh, but on a mac it runs
without -build-deps and instead used cached versions of the
library. This setup is alo supported
Signed-off-by: Jan Iversen <jani@apache.org>
Secured git work only happens when cloning a dir.
There is a version for hidapi, but scripts/build.sh
(which are the source for that part of depend) has a
line:
# there is no good tag, so just build master
and then continues with master, so it should be good
enough for get-dep-lib as well.
Signed-off-by: Jan Iversen <jani@apache.org>
Since about a year ago qt-android-cmake shifted to using gradle instead
of ant, and the android sdk's stopped supporting ant to.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
This gets delete dive working properly.
Kirigami passive notification ends up hijacking area where the
"Add dive" or "Delete" or "Discard" buttons are shown. So after
deleting a dive the "Undo" button from the notification
keeps handling the touch events even when not visible.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
For reasons I cannot explain, running configure for libdivecomputer claims that
certain feature tests pass, even though those features demonstrably aren't
there. This is happening for two compiler warning flags (-Wrestrict &
-Wno-unused-but-set-variable) as well as the test for clock_gettime.
To work around this, we manually edit the config.h file and the created
Makefile before building libdivecomputer.
This happened on macOS 10.11.6 with clang-800.0.42.1 (part of Xcode 8.2.1).
Tangentially related to:
See #1263
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>