The DiveProfileItem contained much of the complexity and
algorithms for almost all line-based items on the canvas,
so I transformed that to a general abstraction and implemented
a new DiveProfileItem that uses it. this should reduce a
bit of code since the implementation of the PP Graphs, Temperature
Cylinder Pressure and maybe a few others will only need to
reimplement the paint() and the modelDataChanged() methods.
The rest is ready.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is just to make it more obvious when new issues get introduced. The
build should always be free of warnings...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another futile attempt to cleanup the code and make coding style and
whitespace consistent. I tried to add a file that describes the key points
of our coding style. I have no illusions that this will help the least
bit...
This commit should ONLY change whitespace
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I've used the paint() method on it ( even if it's not necessary
on a QGraphicsView ) to reduce absurdely the number of items that are
inserted on the QGraphicsScene ( each small line of the profile should
be an item if it was not for this, it's like that on the old profile. )
and thus reducing the memory consumption, speed and so on.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>