On iOS there was special code to scale event icons with DPR
(device pixel ratio). However, that became redundant, when
printing started to also use DPR to scale the icons. Now,
on iOS icon sizes where multiplied twice with DPR.
Let's remove that and, if it is broken, try to fix it
at the correct place.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This looks much better on print-outs. The remaining event icons
still need to be converted to SVG.
SVG created by Lubomir I. Ivanov <neolit123@gmail.com> and
made compatible with the Qt SVG renderer by BS.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
For better scalability, we might replace the dive event icons
by SVGs. Since rendering SVGs is potentially very slow, cache
the pixmaps when the scene is generated.
Note: this does not yet do any SVG rendering, only the caching
of pixmaps.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>