While in a release we'd want to use the corresponding release branches, it
seems to make more sense to me to switch to the testing branches for Subsurface
master.
Signed-off-by: Dirk Hohndel (Intel) <dhohndel@dhohndel-mac02.jf.intel.com>
So, there's only one crash left (that I put a big TODO: on the maintab.cpp
about) and I'll fix it tomorrow as it's quite late here and I'm almost
sleeping at the keyboard.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I tought about it a bit, and the combobox of the location management was a
bit overkill - we already have another combobox to select the divesite and
also the plus button to add one.
If the user wanna edit the current divesite, he can go to menu and edit it.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We are not going to use the add, edit, remove buttons. Removing will be
automatical, addition will be triggered when clicking on the plus on the
dive site. edit is automatically enabled as soon as you try to edit
anything.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Correctly change and update the dive_site, updating the name on the
combobox or other attached views.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also reorganized a bit of the code, and renamed a few misleading methods.
[Dirk Hohndel: remove some C++11 code]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Trigger the ManageDiveSite from the MainMenu.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
GeoLocation discovery would hang if on an incorrectly configured proxy -
this way we will finish as soon as it tries to get everything.
I also need to see what to do with the dive sites if it fails to find any.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Turns out that as of a day ago or so tip of libgit2 master appears broken
(the in memory ssh key test in the cmake file fails). But the specific
commit that I'm picking here appears to work and is also new enough that
https and ssh based cloud storage works.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The credential callback doesn't appear to work (at least not the way I
implemented it) with v0.22 and earlier.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It's missing on Windows... we had this helper in liquivision.c but since I
used the function in git-access.c I figured I should just turn it into a
little helper.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
So far there is no mechanism to actually create a repository on the
server, so this only works with the two test repositories.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Cloud storage makes more sense that remote storage - at least I assume
that more people are used to thinking about "storing things in the cloud".
Don't use PIN or passphrase, call it a password everywhere.
Don't use copy_string() to copy the password - the git credentials routine
asserts that password is not NULL, so make sure we at least have a pointer
to an empty string here.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This should be asked when we are in dive_site_edit mode.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
run std::sort on the dive_site list inside of the model.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We already have the correct number of dive_sites, why use a loop to
calculate it?
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
i is one greater than the number of dive_sites, use the correct nr.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Only happens if you dont't have any divesites in your list, but either
way, it could happen.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When changing the index of the combobox we were discarting the
dive_site_id. This fixes it.
Now I need to understand what's happening to the globe.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The LocationEdit now correctly connects to the QComboBox signals, not the
QLineEdit signals.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch updates the DiveLocationModel when the
GeoLoockupInformationThread finishes, and also selects
the correct index for the displayed dive.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I forgot about this one, and we are going to use it
in the mobile version too.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This class will surely be used on the mobile version, and it was very
tangled inside divepicturewidget.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Models.h now is quite minimal, I'll keep it like that for now, until it
grows huge again. I've also cleaned a bit the headers that are using it so
only the ones that actually need the stuff that I've left behind will
actually include this file.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
TreeModel is the base of some important models in Subsurface, the
statistics model and the dive list models, this second is the most
important one in the whole Subsurface universe.
This commit is another one in the series to make easy to create a mobile
version of Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another attempt to make it easyer to create the mobile version of
Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another attempt to make it easyer to create the mobile version.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
One more step to make it easyer to port the app to Mobile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is another effort to make it easyer for the mobile
interface of Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another change to make it easier to program the mobile ui. This was a
fairly easy patch: just moved the contents of the file and fixed the
includes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Still trying to make it easier for the Mobile Port:
This patch is a bit bigger than I hopped, but it was the smallest that I
could get.
A lot of TODO items where added where I broke the code because the current
implementation would break the QML implementtion on the designer. I'll
most probably fix those myself when I finish the transition to the models
to the new folder.
I only moved both models at once because there's an interdependency
between them (seems inevitable, tough, but I'll take a better look at it
later).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
models.h / .cpp was getting too big (around 2.5k lines), and each change
triggered a rebuild in tons of parts of Subsurface, this is the first
commit trying to make the models code sane by removing them all of the
models.h/cpp file and also clearning code in the process.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>