Since we can't forbit the plugins to upload more than just the
current dive, it's better to change the name of the call.
also add a stub to make sure it's calling the right method inside
the plugin.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It appears that the default path we tried to use on Android since commit
80056278f7 ("android.cpp: update path retriaval scheme") didn't work -
so let's just go back to what we used to do as that was perfectly fine.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Subsurface-mobile doesn't have a window title with the name of our file
name at this point, so simply don't try to trigger the update.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This fixes the build for me against Qt 5.5. It seems Android is not
Linux anymore, but uses its own CMAKE_SYSTEM_NAME now, so in this case
we also want to compile android.cpp.
This change should be rather safe, since it catches a condition that was
not previously handled.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This solves the root problem of most of the dpi-depdent sizing in the
mobile Android version.
When setting a custom font size, we circumvent Android's defaults, which
means that we end up setting the font size further down the road to get
readable fonts.
I suppose this was set in order to make the QWidget-based user interface
"work" on Android. Hard-coding a font size at this central point brings
more headache than needed, one could instead consider adding an #ifdef
Q_OS_ANDROID in main window.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This required a bit more untangling, but with this it seems we can build
subsurface-mobile again (at least on the desktop).
Interesting is the removal from inside the ImageDownloader of the call to
DivePictureModel::instance()->updateDivePictures() - which actually could
cause some interesting recursion issues. If it turns out we did indeed
need this, it needs to be re-architected.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
ruleritem.cpp throws an error about incomplete type
'struct gas_pressures'.
'struct gas_pressures' is defined in dive.h, so every header
that has usage of the type needs to include dive.h.
Such a header is profile.h which has 'struct gas_pressures pressures'
in 'struct plot_data', by including dive.h on top of profile.h
every source file (e.g. ruleritem.cpp) that includes profile.h will
now receive knowledge of a complete 'struct gas_pressures' type.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
'default_filename' is obtained from system_default_filename()
but system_default_filename() returns a static pointer
the HEAP memory of which is handled in main().
Remove the free() for 'default_filename' free_prefs()
to prevent a double free().
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The introduction of -std=c++11 breaks usage of M_PI in Mingw,
but technically M_PI is not standard C or C++.
Defining M_PI in units.h solves the issue.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Currently we need to copy manually the plugin dynamic library
to the /plugins folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The magic happens here: We are iterating over the plugins
and populating the main menu with all actions provided by
them. Currently we can't test this as we don't have a single
plugin. Next patch series of commits will be adding the
Facebook plugin.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This bit of code will try to load all plugins avaliable.
Now I need to port a Facebook plugin for this new system,
then I'll delete the old preferences widget.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This class is currently very small but the reason of existence
is to allow subsurface to be easily extendable via plugins.
The current type of plugin that I'm making is Social Network,
but another possibilities:
- Dive Simulation Algorithm
- Import/Export Filters
- Profile Overlays
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The Social Network plugins need an interface file to describe
the expected behavior of it, this little header file will serve
for that.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we have now destkop and mobile versions, 'qt-ui' was a very
poor name choice for a folder that contains only destkop-enabled
widgets.
Also, move the graphicsview-common.h/cpp to subsurface-core because
it doesn't depend on qgraphicsview, it merely implements all the
colors that we use throughout Subsurface, and we will use colors on both
desktop and mobile versions
Same thing applies for metrics.h/cpp
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And adapt a new CMakeLists.txt file for it. On the way I've also
found out that we where double-compilling a few files. I've also
set the subsurface-core as a include_path but that was just to
reduce the noise on this commit, since I plan to remove it from
the include path to make it obligatory to specify something like
include "subsurface-core/dive.h"
for the header files. Since the app is growing quite a bit we ended
up having a few different files with almost same name that did
similar things, I want to kill that (for instance Dive.h, dive.h,
PrintDive.h and such).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>