3.1.0 was never released, but this is a quick hack to work around a versioning
issue in the iOS app store. Not ideal, but at least it works.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Once again I have managed to get out of sync in numbering between iOS
and Android. I'll make new releases with the correct version number on
both platforms today.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Quite a few little changes lately that all deserve a new nobile app
release, and each release requires an updated version number.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is needed to be able to push new betas into the AppStores.
I keep forgetting to do that after I do a mobile release.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In order to be able to roll out new betas, we need to first increment the
version number. Given the magnitude of the changes, incrementing the minor
version (not that we have ever been really consistent with how we do the
numbering in the first place).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The mobile changes are far and few, but the next version will be the
first to support arm64, so a new minor number seems appropriate.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Apple app store rules prevent even testing a binary with the same version as one
that has been submitted for release.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Apple typically forces a much more detailed review if the version number
changes. Let's get this taken care of now as we prepare for release.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just so that the iOS release has a sane starting point - and frankly,
we've done a very poor job of maintaining this version number.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Even though 1.0.0 was never released publicly, it was offered to beta
testers, so it is good practice to bump the version number for the next
binary that I'll push to them. Even if the build number would of course be
different.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And make sure the version displayed for Android includes both that version
and the build version, which is our regular canonical 4 part version
number - so this release will be something like "1.0.0 (4.5.2.1047)"
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is hard coded in version.cmake for now. The intent is to go to 1.0 in
the first release version and to increment from there whenever we create
an update.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It no longer makes sense to lie about the version. If you are running a product
build, then the canonical version is the same version as the plain version used
to be. And in either case it makes much more sense to simply log the full
version information.
We used to have the differently styled versions for different OSs, but I don't
think this is needed anymore. Let's hope this doesn't go down as one of these
"famous last words" moments...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>