Clearly something has changed here. When I first tried to use Homebrew on
Travis the update would take often so long that the build would time out. Now
it is nice and fast. So instead of wasting time with the cache let's just use
Homebrew directly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Doing that confuses the build setup and as a result the library isn't found at
runtime without some fixups.
Fixes#1469
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
But simply ignore when building outside of Travis.
Of course since we are building Android in a container, we need to first pass
the environment variable to the container...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These come originally from https://github.com/travis-ci/travis-build and are
available when running on Travis, but not when running inside a Docker
container on Travis as we do in order to build for Android.
The goal is to provide a quasi heart-beat on STDOUT during very long running
commands - without this the wget to download Qt often times out, so that's
where we are going to use this.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There are actually more datatypes in bash than just strings. One can for
example hold a list of strings in a list, and use that to keep track of
what we're expected to do.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
The previous code assumed everything was good to go if just the tar ball
was there, but if it wasn't unpacked, it all went sideways.
This makes it more robust and to actually handle that the tarball might
just be there.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
We want to be able to roll our own banner image, logo, title, and other
information in the GlobalDrawer - but Kirigami adds an ugly margin
around that. This attempts to remove that margin (but for some reason
there is still a margin on the left side).
This requires the patch command to be installed, but because of the
context sensitivity of the changes, I couldn't figure out how to do
this with sed or perl (which we already require).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
git clone/checkout code was mostly the same copied over and over.
Move code to a single common function
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
For unknown reasons cloning from github is slower to start if .git
is omitted.
Add .git to all "git clone" statements
Signed-off-by: Jan Iversen <jani@apache.org>
Only mobilecomponents.sh download breeze-icons and kirigami.
This patch is merely to avoid confusion.
Before get-dep-lib in ios/download would download those, and
mobilecomponents would see that they were already downloaded.
Signed-off-by: Jan Iversen <jani@apache.org>
It seems that sometimes the AppImage tooling gets confused and doesn't
create a .zsync file. That should cause Travis to fail.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When building with -builddeps on a "virgin" mac, configure
of libgit2 could not find libcurl and libssh2
moved building of libcurl and libssh2 in front of libgit2
Signed-off-by: Jan Iversen <jani@apache.org>
Specifically, don't conflate needing libgit2 with the Mac -builddep
argument, and when determining if we need to build libgit2 on Linux,
make sure to also check for a version that we may have built in a
previous run of the build.sh script.
This commit is much easier to understand with
git show -w
as it contains quite a bit of simple indentation change.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The goal is to reduce the overall wall clock time of our test builds.
This secondary Linux target uses the no-sudo container setup with a Qt
5.10.1 backport and tests the build without BT support as well as the
mobile build (but not the full desktop build and doesn't create an
AppImage as the pre-built Qt5.10.1 is missing QtWebKit).
In exchange we remove the no-bt and mobile build from the existing linux
target.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These are the latest, supported versions for OpenSSL. I have not tested
if Android would work with OpenSSL 1.1.
The lower versio for libzip is still required as libzip 1.2.0 doesn't
compile for Android.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Android build uses wget and not curl.
Currently android uses older versions of some libs, due to that
a new switch is added temporary.
Old version tested for curl and if not found set the different versions,
however this is not a stable method for obvious reasons
Signed-off-by: Jan Iversen <jani@apache.org>
get-dep-lib has been integrated into build.sh, which
ensures different platforms use the same versions etc.
travis is a frequent user of build.sh, but on a mac it runs
without -build-deps and instead used cached versions of the
library. This setup is alo supported
Signed-off-by: Jan Iversen <jani@apache.org>
Secured git work only happens when cloning a dir.
There is a version for hidapi, but scripts/build.sh
(which are the source for that part of depend) has a
line:
# there is no good tag, so just build master
and then continues with master, so it should be good
enough for get-dep-lib as well.
Signed-off-by: Jan Iversen <jani@apache.org>
Since about a year ago qt-android-cmake shifted to using gradle instead
of ant, and the android sdk's stopped supporting ant to.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
This gets delete dive working properly.
Kirigami passive notification ends up hijacking area where the
"Add dive" or "Delete" or "Discard" buttons are shown. So after
deleting a dive the "Undo" button from the notification
keeps handling the touch events even when not visible.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
For reasons I cannot explain, running configure for libdivecomputer claims that
certain feature tests pass, even though those features demonstrably aren't
there. This is happening for two compiler warning flags (-Wrestrict &
-Wno-unused-but-set-variable) as well as the test for clock_gettime.
To work around this, we manually edit the config.h file and the created
Makefile before building libdivecomputer.
This happened on macOS 10.11.6 with clang-800.0.42.1 (part of Xcode 8.2.1).
Tangentially related to:
See #1263
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Using one script instead of having the downloads in all build.sh ensures
consistency and lowers maintenance.
Note: this script is not intented to be run directly, it is intented to be
integrated in the various build.sh
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We used to hard-code the bundle ID which meant that developers always had to
manually override the bundle ID in order to be able to sign the iOS app for
local testing. With this change, the official builds will continue to work
without manually opening the project in Xcode, yet other developers will use
the Apple-recommended format in order to set their own bundle ID.
This is based on a suggestion by Murillo Bernardes.
See #1246
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
...to explain the difference between building the mobile
version to run on desktop and crossbuild for a mobile OS.
This should address #1247
Signed-off-by: Robert C. Helling <helling@atdotde.de>