Structs and classes in C++ are basically the same thing and we want to
create a few zero-initialized values for some of them; Sadly, C++ doesn't
have the nice static struct initialization that C has.
One way to deal with that is to create a constructor and pass default
values to it, another is lambda-initialization, but we don't use C++11,
yet.
Since we initializate stuff on the constructor, we don't need to
re-initializate things again on the initialization list (which is also why
I removed the QStrings from the initialization lists, they are
automatically initialized to empty)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This adds the configure parameters for safety stops on the hwOS(OSTC3)
and OSTC computers.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And adapt a new CMakeLists.txt file for it. On the way I've also
found out that we where double-compilling a few files. I've also
set the subsurface-core as a include_path but that was just to
reduce the noise on this commit, since I plan to remove it from
the include path to make it obligatory to specify something like
include "subsurface-core/dive.h"
for the header files. Since the app is growing quite a bit we ended
up having a few different files with almost same name that did
similar things, I want to kill that (for instance Dive.h, dive.h,
PrintDive.h and such).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>