Create a new undo-command for deleting dive sites. If there are dives
associated with that site, the dives will be removed. The frontend
is not yet updated in such a case, as that infrastructure is in a
different PR.
Connect the trashcan icon of the dive site table to the undo command.
Currently, this code is in the dive site model, which makes little
sense, but is how the TableView class works. We might want to change
that when cylinder and weight editing are made undoable.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Add a very simple tab-widget presenting the list of known dive sites.
The table is rendered using our custom "TableView".
The (mis)uses the "LocationInformationModel". It moves the items
to be displayed (delete, name, description, number of dives) to the
front and makes the others hidden.
Moreover, it was necessary to limit the geo-tag decoration role to
the name to avoid having the icon next to each column.
Make the trash-can icon active and the name and description editable.
This is modelled after the cylinders-table code.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The .cpp and .h files are all lower-case, the .ui file is camel-case.
Unify to lower-case (which is much more common in the code base).
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The idea of this new widget is to be able to filter more
types of data, while keeping it simple and extending the
feature set to something that was impossible with the old
implementation.
While the old implementation had 4 panels that you could
use to filter specific tags / people / types of dives
the new one will let you filter by visibility, temperature
people, name, equipment, etc, in a more natural way
than the old one.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This refactors the undo-commands (which are now only "commands").
- Move everything in namespace Command. This allows shortening of
names without polluting the global namespace. Moreover, the prefix
Command:: will immediately signal that the undo-machinery is
invoked. This is more terse than UndoCommands::instance()->...
- Remove the Undo in front of the class-names. Creating an "UndoX"
object to do "X" is paradoxical.
- Create a base class for all commands that defines the Qt-translation
functions. Thus all translations end up in the "Command" context.
- Add a workToBeDone() function, which signals whether this should be
added to the UndoStack. Thus the caller doesn't have to check itself
whether this any work will be done. Note: Qt5.9 introduces "setObsolete"
which does the same.
- Split into public and internal header files. In the public header
file only export the function calls, thus hiding all implementation
details from the caller.
- Split in different translation units: One for the stubs, one for
the base classes and one for groups of commands. Currently, there
is only one class of commands: divelist-commands.
- Move the undoStack from the MainWindow class into commands_base.cpp.
If we want to implement MDI, this can easily be moved into an
appropriate Document class.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Move the find-moved-images functions into a new translation unit
and present the user with the identified matches before applying
them.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Move all the map widget platform agnostic files to the
<subsurface-root>/map-widget folder.
This avoids the confusion about the desktop version of subsurface
using mobile components. The map widget is planned as a shared
component between the mobile and desktop versions.
desktop-widgets/mapwidget[.h/.cpp] still remain as those are specific
to the desktop version.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
As noted in previous commits, a folder named "shared-widgets" which
holds QML/CPP files might be the better (less confusing) choice.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Maintab is one of our most complex classes, and it's
something I'm not actually proud of. But it currently
works and the idea of splitting it was in my head for
quite a while.
This is the third or fourth tentative of splitting it,
and this time I let the most complex part of it untouched,
the Notes and Equipment tab are way too complex to untangle
right now on my limited time.
A new class 'TabBase' should be used for any new tab that
we may create, and added on the MainTab (see the new lines
on the MainTab constructor).
Also, Extra Info, Information, Photos and Statistics where
ported to this new way helping reduce the number of
lines and functions on the MainTab quite a bit.
Overall this is a step in the right direction for the future.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
No idea when this got broken. Fix seems like a hack as that variable
should get set in the plugin CMakeLists.txt. But it seems to work, so
"whatever".
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some old CMakes that we use had problems with it, change to use
the qt5_wrap_ui macro that's bundled with Qt.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This allows for finding headers when not in /usr/include (like
parallel-installable distribution-packaged grantlee5)
Signed-off-by: Rex Dieter <rdieter@fedoraproject.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The new preferences dialog still needs a bit of fine tuning
but should already work.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This Preferences dialog should be visually similar to the
old one - the main difference is how it acts on the preferences.
It's also not based on .ui files since it's a very simple widget
I prefered to mount it by hand - no more than 6 lines of c++ code.
Right now we have only one preference page on this, and nothing
is hoocked up.
I've also changed mainwindow a bit to only show this dialog for
testing purposes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Our preferences dialog right now is a rather huge dialog
with more than 9 subpages, and all of those pages are programmed
inside of the same class, same methods and all that - which means
that if I change something on the dialog I can break any
other thing quite easily.
The idea of this patch series is to make it harder to break
user settings and the settings dialog.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The reason for that is, even if profile widget is made with qpainter
and for that reason it should be a desktop widget, it's being used
on the mobile version because of a lack of QML plotting library that
is fast and reliable.
We discovered that it was faster just to encapsulate our Profile in
a QML class and call it directly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we have now destkop and mobile versions, 'qt-ui' was a very
poor name choice for a folder that contains only destkop-enabled
widgets.
Also, move the graphicsview-common.h/cpp to subsurface-core because
it doesn't depend on qgraphicsview, it merely implements all the
colors that we use throughout Subsurface, and we will use colors on both
desktop and mobile versions
Same thing applies for metrics.h/cpp
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>