This also switches us to libzip's new official home on GitHub, and takes into
account that libzip no longer supports autotools and instead now is cmake
based.
Building against that, on my Mac build system, Subsurface once again correctly
opens DLD files downloaded from divelogs.de.
Fixes#1534
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Doing that confuses the build setup and as a result the library isn't found at
runtime without some fixups.
Fixes#1469
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When building with -builddeps on a "virgin" mac, configure
of libgit2 could not find libcurl and libssh2
moved building of libcurl and libssh2 in front of libgit2
Signed-off-by: Jan Iversen <jani@apache.org>
Specifically, don't conflate needing libgit2 with the Mac -builddep
argument, and when determining if we need to build libgit2 on Linux,
make sure to also check for a version that we may have built in a
previous run of the build.sh script.
This commit is much easier to understand with
git show -w
as it contains quite a bit of simple indentation change.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
get-dep-lib has been integrated into build.sh, which
ensures different platforms use the same versions etc.
travis is a frequent user of build.sh, but on a mac it runs
without -build-deps and instead used cached versions of the
library. This setup is alo supported
Signed-off-by: Jan Iversen <jani@apache.org>
For reasons I cannot explain, running configure for libdivecomputer claims that
certain feature tests pass, even though those features demonstrably aren't
there. This is happening for two compiler warning flags (-Wrestrict &
-Wno-unused-but-set-variable) as well as the test for clock_gettime.
To work around this, we manually edit the config.h file and the created
Makefile before building libdivecomputer.
This happened on macOS 10.11.6 with clang-800.0.42.1 (part of Xcode 8.2.1).
Tangentially related to:
See #1263
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
...to explain the difference between building the mobile
version to run on desktop and crossbuild for a mobile OS.
This should address #1247
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Trivial fix. Do not first cd to the ./src/subsurface directory, and then prepend
the subsurface directory to the path.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
This adds a -skip-googlemaps option to the build script since for some
reason trying to build the googlemaps plugin in the Travis mac
environment causes an error with a missing stack-protector-strong
feature.
The build relies on a custom build Qt and a cached homebrew environment.
And the result is of course not a DMG with a signed app but a zip file
with an unsigned app - so it's a bit harder to consume.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We had not done this on Linux as it was just as easy to run from the build
environment, but we need to install in order to be able to create an AppImage
on Travis.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is based on a script that Lubomir worked on and sent to the mailing
list.
Suggested-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Build in a 'build' subdirectory and use the INSTALL_ROOT. Also make sure
you find qmake on custom Qt installations.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The source code is pulled from the forked repository at:
git@github.com:Subsurface-divelog/googlemaps.git
It's rebased if needed, build using 'make -j4' and then
installed.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
libdivecomputer asks pkg-config for the include paths for libusb-1.0 and
hidapi, but then uses #include <libusb-1.0/libusb.h> and <hidapi/hidapi.h>
which fails as those directories are part of the include path. So we
manually add include paths without that last directory as well as a work
around.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I really want to build against 10.10 so as many people as
possible can use the binaries I create, but regular users
might not have the older SDKs installed.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Using the Homebrew dependencies is much easier and faster, but then
we run into the problem that Homebrew always builds against your current
OSX version. This instead allows us to build the dependencies ourselves
and set the SDK / minimum OSX version. This is mainly important for
binaries that we want to distribute.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
On Mac we want to make sure that we don't only run on the OS that
we were built on, but all the way back to 10.10 (that's the oldest
that Qt supports).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If we already explicitly point at one Qt installation, don't override
with another one.
Also, support all the way up to Qt 5.9.1
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I can't believe this slipped through my review. How embarrassing.
Credit goes to Anton Lundin for spotting this.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>