For most dialogs it would be much safer to make them Qt::WindowModal to
the parent (MainWindow).
For now we are not doing this for the preferences dialog as there are
situations where the user might want to be able to move it around and even
interact with the main window.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This data structure was quite fragile and made 'undo' when editing
rather hard to implement. So instead I decided to turn this into a
QMultiMap which seemed like the ideal data structure for it.
This map holds all the dive computer related data indexed by the model. As
QMultiMap it allows multiple entries per key (model string) and
disambiguates between them with the deviceId.
This commit turned out much larger than I wanted. But I didn't manage to
find a clean way to break it up and make the pieces make sense.
So this brings back the Ok / Cancel button for the dive computer edit
dialog. And it makes those two buttons actually do the right thing (which
is what started this whole process). For this to work we simply copy the
map to a working copy and do all edits on that one - and then copy that
over the 'real' map when we accept the changes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Created a new dialog, Edit Divecomputer, it will currently only lists
the divecomputers that are used on the xml file. I used the same method
that the gtk version used, but only 2 divecomputers got visualized in the
dirk dive data. I'll assume that it's correct and will fix it in the next
couple of commits.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>