Just to be sure. Use the same version on Android build of libgit2
as used in the scripts/build.sh script.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
In general this patch enables building of subsurface without being
forced to use the official Qt binary packages. This is particularly helpful
when having to debug Qt internals or having to deal with custom patches
on top of the official Qt releases.
The architecture dependent file path layout is only employed by official
Qt binary packages. They are the result of a reordering at package
generation time. If Qt was build for a single architecture, the standard
layout does not add the architecture specific top level patch for the resulting
binaries.
Signed-off-by: Alex Blasche <alexander.blasche@qt.io>
It seems that the Qt team deviated from their previous practice to keep
the Qt/x.y directory structure the same for all minor releases - so now
it is indeed Qt/5.9.1
Oh well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I don't quite understand why this isn't correctly substituted to lrand48()
by the header file, but patching it in the source is easy enough.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The used cmake toolkit for building the Android Subsurface-mobile app
(qt-android-cmake) recently moved away from compiling with Ant in favor
of Gradle. The most recent Android SDK will not support Ant any more.
This calls for the addition of the Android SDK BUILDTOOLS_REVISION define
to the cmake of Subsurface-mobile. Without this, the build will fail.
The value has to be set to an existing directory in
.../android-sdk/build-tools/
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Just an update of comment. The stange issue with Qt5.7.1 is
still present in Qt5.8. Extend the comment accordingly.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Because `[ "$foo" != "" ] is equivalent to `[ "$foo" ]'
in all POSIX shells.
Signed-off-by: Cristian Ionescu-Idbohrn <cristian.ionescu-idbohrn@axis.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Don't quote if you don't have to. Spend those cpu cycles on doing
something more useful, instead.
Signed-off-by: Cristian Ionescu-Idbohrn <cristian.ionescu-idbohrn@axis.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The `which' command is a fork and possible not standard in various
distributions, or builtin in certain (odd)? shells, like `zsh'.
Signed-off-by: Cristian Ionescu-Idbohrn <cristian.ionescu-idbohrn@axis.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This reworks build.sh for proper argument parsing and variable quoting.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In the Qt installer, there is a MaintenanceTool which can upgrade your
install, so don't install in a "versioned" directory, just install in a
plain Qt-directory.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Shellcheck wanted quotes around "$USE_X" - but that makes the script
fail if you run it without the '-x' argument.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Move it to packaging/android where it belongs
Use direct URLs to download Android components
Make sure required packages are installed (only tested on Ubuntu)
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
android-mobile nowadays hardcoded in CMakeLists.txt, so workaround it
here.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We don't use ssh-based git in Subsurface-mobile, so there's no reason to
link against it.
This should hopefully fix the current issues with the Android APK on some
devices.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It appears that instead of statically linking against ssl/crypto/ssh2, you
instead have to dynamically link against it and then bundle the library in
the APK. The documentation is not 100% clear and I don't have an Android
Nougat device to test this with, so for now this is an attempt.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just link it directly into Subsurface-mobile. That's what we already do
with the qmake file for iOS, now the cmake based builds do the same. This
should remove a lot of issues.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Build kirkigami plugin out of source and make sure that we use the same QT
version for the plugin and the app.
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now kirigami needs to be built with a C++ plugin.
In cases of mobile operating systems such as iOS (and in a lesser measuse,
Android) having a proper plugin loaded at runtime may be difficult, so
statically link it together with all of its qml files compiled as a
qresource inside the static library.
Signed-off-by: Marco Martin <notmart@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This creates the possibility to pass configuration, where the ndk and
sdk is installed, to the build.sh script via environment variables.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>