This model will be used to show the dives in QML. This commit adds
the model, and the means to link it to QML.
Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Add the option for a minimum gas switch duration to the planner UI. This is not actually used yet.
Signed-off-by: Rick Walsh <rickmwalsh@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This got broken in a recent transition to more abstract models.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It's entirely unclear why std::sort sometimes accesses the element with
index -1. In my limited testing switching to qSort avoids that.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We were removing the dive site, but forgetting to decrease the amount of
rowCount, leading to crashes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This makes insertion faster, and also it doesn't break the current
selection in the QComboBox.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I need these to prevent subsurface from segfaulting when opening a new log.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
So, there's only one crash left (that I put a big TODO: on the maintab.cpp
about) and I'll fix it tomorrow as it's quite late here and I'm almost
sleeping at the keyboard.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I tought about it a bit, and the combobox of the location management was a
bit overkill - we already have another combobox to select the divesite and
also the plus button to add one.
If the user wanna edit the current divesite, he can go to menu and edit it.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Correctly change and update the dive_site, updating the name on the
combobox or other attached views.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also reorganized a bit of the code, and renamed a few misleading methods.
[Dirk Hohndel: remove some C++11 code]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
run std::sort on the dive_site list inside of the model.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We already have the correct number of dive_sites, why use a loop to
calculate it?
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
i is one greater than the number of dive_sites, use the correct nr.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When changing the index of the combobox we were discarting the
dive_site_id. This fixes it.
Now I need to understand what's happening to the globe.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch updates the DiveLocationModel when the
GeoLoockupInformationThread finishes, and also selects
the correct index for the displayed dive.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I forgot about this one, and we are going to use it
in the mobile version too.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This class will surely be used on the mobile version, and it was very
tangled inside divepicturewidget.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Models.h now is quite minimal, I'll keep it like that for now, until it
grows huge again. I've also cleaned a bit the headers that are using it so
only the ones that actually need the stuff that I've left behind will
actually include this file.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
TreeModel is the base of some important models in Subsurface, the
statistics model and the dive list models, this second is the most
important one in the whole Subsurface universe.
This commit is another one in the series to make easy to create a mobile
version of Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another attempt to make it easyer to create the mobile version of
Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another attempt to make it easyer to create the mobile version.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
One more step to make it easyer to port the app to Mobile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is another effort to make it easyer for the mobile
interface of Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another change to make it easier to program the mobile ui. This was a
fairly easy patch: just moved the contents of the file and fixed the
includes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Still trying to make it easier for the Mobile Port:
This patch is a bit bigger than I hopped, but it was the smallest that I
could get.
A lot of TODO items where added where I broke the code because the current
implementation would break the QML implementtion on the designer. I'll
most probably fix those myself when I finish the transition to the models
to the new folder.
I only moved both models at once because there's an interdependency
between them (seems inevitable, tough, but I'll take a better look at it
later).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
models.h / .cpp was getting too big (around 2.5k lines), and each change
triggered a rebuild in tons of parts of Subsurface, this is the first
commit trying to make the models code sane by removing them all of the
models.h/cpp file and also clearning code in the process.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is an attempt to help share code between the desktop version of
Subsurface and the mobile version.
More code will be moved around and the models will be split in a way that
will help recompile times and also creation of different interfaces for
different form-factors.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>