Add a MouseArea to the MapItemView delagate and onClick set
the "mapHelper.model.selectedUuid" to the uuid of the clicked marker.
This updates the "selectedUuid" property inside MapLocationModel.
Based on "mapHelper.model.selectedUuid" it is now possible to
show two seprate images for selected / deselected markers.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Rename the QML function "centerOnCoordinates" to "centerOnCoordinate"
and pass a QGeoCoordinate to it in ::centerOnDiveSite().
This will prevent the creation of a QGeoCoordinate object on the
QML side and instead it will be created in C++.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Instead of maintaining a seperate latitude/longitude values
in C++ and passing them to QML separatelly, pass them as a QGeoCoordinate.
This reduces the number of model "roles" and also prevents the creations
of extra objects in QML (e.g. via QtPositioning.coordinate(..)).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
MapItemView is the QML class that handles the "create map markers based
on a model". In this case the model is created as part of the
MapWidgetHelper, so here passing "mapHelper.model" to the "model"
property is enough.
The delegate receives coordinates from the model as "model.latitude",
"model.logitude" and converts them to QGeoCoordinate.
The "sourceItem" image for the delagete is just an image ATM and is
fetched from QRC.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
When calling centerOnCoordinates() the map will now animate over a
period of 3 seconds the zoom level and over 2 seconds the center
of the map.
Can be tweaked and improved later on.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This function can be called to center the map on a specific coordinates.
For the C++ version call it via QMetaObject::invokeMethod() in
centerOnDiveSite().
TODO: add QML property animations.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The idea here is that the Map object can be controlled from C++ via
the "m_map" private member. Also, for the mobile version, QML code can
call the same C++ methods (if marked as Q_INVOCABLE).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This instance in the QML code itself will be accessed by both the
mobile and desktop version. That way, the map code between
the two Subsurface versions will be shared.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Add a local "enumeration" (object) for the two possibly map types
of interest: SATELLITE and STREET.
Use SATELLITE by default.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The root element is now an Item and also doesn't have explicit
anchors and dimensions as these will be handled by the parent:
- on desktop: a QQuickWidget
- on mobile: any QML based QQuickItem
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>