Commit graph

330 commits

Author SHA1 Message Date
Dirk Hohndel
ef0272f5ef Perform deco calculation for plan
This uses a bunch of default values that we eventually need to get from
the UI, but it's a first step towards a working dive planner.

This exhibits some graphical artifacts when running, but other than that
appears to be mostly correct.

Things go far worse if I enable the changing of the scale once the deco
makes the dive longer than the displayed time window. Things quickly
spiral out of control.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-23 21:36:50 -07:00
Dirk Hohndel
596095389b Start hooking in the deco calculations
I expanded the DiveHandler to include the actual time / depth of each
node on the graph - this way things will stay consistent if we need to
rescale the graph.

One thing that this makes obvious is that the whole design for the
planner so far assumes metric data. We need to make sure this works well
with feet instead of meters as well (and that it uses the information in
the units settings).

With this change we actually create a dive based on the plan input and
add the deco stops (if needed) to it - but we don't do anything with the
results of those calculations, yet.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-23 20:32:32 -07:00
Dirk Hohndel
4a184a60fc Print the rounded values for time and depth in planner
This looks much more natural than truncating the values. Now the displayed
numbers correspond to the "snap" behavior of the handles.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-23 17:32:23 -07:00
Tomaz Canabrava
a0e5244ffe Fix updateTicks
This is the correct way to add the ticks (and gets rid of two warnings).

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-23 13:21:01 -07:00
Dirk Hohndel
106775b196 Clean up coding style
Just to keep me sane.

The code still shows compile time warnings which are the areas where we
need to complete things to actually do the deco calculations, etc. But now
seemed a good time to merge it into master as hopefully more people can
contribute.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-23 13:14:31 -07:00
Tomaz Canabrava
880b98ed35 Added the skeleton implementation of the increaseTime and depth
Added the skeleton implementation of the increaseTime and
increaseDepth methods - they will increase the time / depth by
10 units ( feets / minutes ) each time they are clicked.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21 16:51:13 -03:00
Tomaz Canabrava
28f48227f7 Added a new class to handle the pseudo-buttons on the canvas.
Added a new class, named Button, that has a clicked() signal,
and can be connected to the view to emulate buttons. While
I know that Qt supports widgets on canvas - I think it's too
nineties to have such square controls on something that can have
rounded borders.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21 16:44:38 -03:00
Tomaz Canabrava
01d1a49d94 Make the plot and handle movement stick to an 'Grid'
Make the plot and the handle stick to a grid, the
grid is defined by the integers in the rulers, so
a time of 10,2 is converted to 10, and will put the
point at 10.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21 16:28:17 -03:00
Tomaz Canabrava
c9159da43a Depth doesn't suppose to show broken numbers.
This patch makes the depth to show only integers, as
dirk asked. I'v also added a 'm' at the end, I know that
this will need to be taken from the settings  but
i feel lazy today =p

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21 16:14:22 -03:00
Tomaz Canabrava
43657d9944 Makes the first and last line of the plot inside of the boundingrect
This patch makes the first line and the last line of the plot
inside of the boundingRect defined by the timeLine and depthLine

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21 16:12:04 -03:00
Tomaz Canabrava
1e4d360d0c Do not plot dive handlers outside of the Plane area.
This patch makes the behavior of inserting new hanflers
correct. it can only be inserted now inside of the plane
defined by the Depth ruler and Time ruler.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21 16:07:44 -03:00
Tomaz Canabrava
397a94fcd1 Created the posAtValue method for the ruler
Created the posAtValue method for the ruler, you enter
a value, and it will return the coordinates in double
( coordinate system of a QGraphicsScene is double based )
this is not the best name for the function, but I couldn't
find any better suitable name.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21 15:53:20 -03:00
Tomaz Canabrava
fdd8a4811b Added a new class to handle the DivePlanner dialog
Added a new class named DivePlanner that is a QDialog,
and renamed the old DivePlanner class to DivePlannerGraphics.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 18:40:59 -03:00
Tomaz Canabrava
8fcd465a65 Make skeleton of 'create_deco_stop'.
This is a skeleton of 'create_deco_stop' plus a bit of
code cleanup. I'v commented the create_deco_stop so that
the other developers can help me a bit here - since I don't
know too well the internals of subsurface. In the original
GTK code - a new dive was created every time a user changed
something on the dive, I don't know if this will be needed,
I jusst need two things: the correct time of dive calculated
by the app, and the points to put the decompression lines.

The usability of the widget right now is 'ok', nothing to
be proud of, it's ugly as hell too, and the Rules are in
the wrong position ( they are 'inside' the area where
the lines are being drawn, but htis is easily fixable. )

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 18:25:03 -03:00
Tomaz Canabrava
0539a5fab6 Restore the original color of the Handler as soon as mouseRelease.
Restore the original color of the handler as soon as mouseRelease,
also a bit of code cleanup.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 18:02:01 -03:00
Tomaz Canabrava
cbdd78c0fc Added text to the rules so the user knows what's happening at that point.
Added text to the rules, so the user knows what's happening at that point
The text will move left / right ( for time ) and up / down ( for depth )

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 17:54:36 -03:00
Tomaz Canabrava
2d683b66a8 Added the code to set the Depth / Time on the user Handlers.
Added the code to set the Depth / Time on the user handlers,
I think this finishes the difficult part. ( well, not really )
the depth and time is being set when handler is added or moved,
but as soon as the deco calculations enters on the code, the
handlers will need to be repositioned - and this code is not ready
yet.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 17:34:42 -03:00
Tomaz Canabrava
f129024fc7 Added a 2 Ruler Items, Time and Depth.
The ruler items are needed so I can get the correct
coordinates of the planned dive. This is a very
rudimentary ruler and it needs a bit of love, but
it already gives me something to work on.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 16:48:24 -03:00
Tomaz Canabrava
636550d413 Added the skeleton for the Ruler Item,
The ruler will deliver the Time and the Depth, later.
it should be vertical or horizontal, and will have
ticks

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 15:52:27 -03:00
Tomaz Canabrava
52a0e6c82d Make the plan handlers to not move across other handlers.
This patch disables the hability to move handlers across
the others, making a 'zigzag' in the time line.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 15:15:10 -03:00
Tomaz Canabrava
607f82ade3 Added drag and drop code to the dive plan
Added drag and drop code to the dive plan, it can move the user-
inputted data, but will not touch the computer generated ones.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 14:46:40 -03:00
Tomaz Canabrava
021a6a076e Created a class DiveHandle to make drag drop work.
Create d a class DiveHandle to make drag drop works,
it has a from and to Lines, and it will move them
around.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 14:29:32 -03:00
Tomaz Canabrava
1fb023d3c6 Make the cross red when you cant plot a dive stop
Make the cross red when you cant plot a dive stop,
also make impossible to put a dive stop before the last one.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 14:20:45 -03:00
Tomaz Canabrava
46483a096f Better defaults for placement of dive stops.
This patch makes it impossible to create a dive stop
outside of the scene - this, messing the complete
planning system.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 13:56:28 -03:00
Tomaz Canabrava
88e7aa36be Created a cross that follows the mouse on the dive planner.
Created a cross that follows the mouse on the dive planner,
this will help the user to know where it is placing the stop.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 13:53:12 -03:00
Tomaz Canabrava
b1c526ddb4 Fix creation of the poligon-based lines for the dive planner
This fixes the creation of the poligon-based lines
next thing to do is to forbit creation of the next point
before the last one.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 13:39:41 -03:00
Tomaz Canabrava
364254ed36 Better handling of the scene size for the dive Plan
Better handling of the scene size for the dive plan,
The scene can be resized and a transform will be applied,
the handles will not resize however - they are 10x10px
and that's it.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 13:28:04 -03:00
Tomaz Canabrava
ab6aea73c1 Plots Lines and handles on the Planner
This is still a bit bugged - the lines are going to the wrong
end - most probaly I messed something on the math. I'll now fix
the sizing issue then I'll try to make it behave in the proper
way.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 13:20:41 -03:00
Tomaz Canabrava
0d45c77572 Make double click work to put new items on the canvas.
Make double click work to put new items on the canvas.
Those items right now are QGraphicsEllipseItems, but
it will change to 'draggable' items.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 12:37:41 -03:00
Tomaz Canabrava
beadeffaf5 Added the first scope of the visual dive planner.
Added the first files and skeleton code for the visual
dive planner. now I need to fill things. The code is
using the print action borrowed, this will need to move
to a better choice in the future.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20 12:33:26 -03:00