The MXE script still tried to run things using the qmake project
file and we removed that ages ago.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a capitalization error that prevented finding libssh2 in some
circumstances. And adds a missing include when building with libzip on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we ship it all in one piece there is no reason to use a static
libdivecomputer (like there is on Linux). This allows us to give the user
a different libdivecomputer.dll for testing when tracking down a bug.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This seems to fix our issues with being able to create zip files on the
fly (needed for the divelogs.de access).
Fixes#955
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
While this should be fixed in cmake, for now just manuallt get
libssrfmarblewidget.dll and QtXml.dll in place
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instructions how to use it are in the script.
As of today this doesn't create working binaries - this worked perfectly
fine back when MXE was still based on Qt5.4
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The MinGW based script is still there for reference, but that's no
longer how I build the Windows binaries.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This script is based on the mxe package and builds everything from source
instead of using the mingw packages from Fedora as I did in the past.
I'm keeping the old script around for now, but eventually I should remove it as
this is the current way to create a working installer that supports both 32 and
64 bit Windows and is Qt5 based.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>