This function can be called to center the map on a specific coordinates.
For the C++ version call it via QMetaObject::invokeMethod() in
centerOnDiveSite().
TODO: add QML property animations.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The idea here is that the Map object can be controlled from C++ via
the "m_map" private member. Also, for the mobile version, QML code can
call the same C++ methods (if marked as Q_INVOCABLE).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This instance in the QML code itself will be accessed by both the
mobile and desktop version. That way, the map code between
the two Subsurface versions will be shared.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Add a local "enumeration" (object) for the two possibly map types
of interest: SATELLITE and STREET.
Use SATELLITE by default.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The root element is now an Item and also doesn't have explicit
anchors and dimensions as these will be handled by the parent:
- on desktop: a QQuickWidget
- on mobile: any QML based QQuickItem
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>