a yes/no dialog to clear or store data in HKCU "SOFTWARE\subsurface"
"Do you wish to store subsurface's settings?"
fixed small whitespace issue
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
* 'macosx-app-bundle-1' of git://github.com/henrik242/subsurface:
Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable.
Ignore process serial number argument when run as native MacOSX app
Add basic MacOSX app bundle install target
Add support for building .deb packages; to use, one can do
$ cp -r packaging/debian debian
$ dpkg-buildpackage -b
This of course requires a libdivecomputer package as a build prerequisite.
Signed-off-by: Roland Dreier <roland@digitalvampire.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
- Make use of the new packaging directory.
- Set a current directory for subsurface to find the svg icon. There might be a pretter solution to this.
- Somehow subsurface doesn't behave properly in the Dock. Running it in the background without Dock integration until we figure out why.
Signed-Off-By: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
These need more work but I'd rather have them here under version control.
The spec file appears to successfully build the Windows binaries, given
the right tar file to start with. Those binaries are then packed into an
rpm file (extermely useless to Windows users).
Once the rpm is unpacked one can then use the NSIS compiler and the .nsi
file to create a Windows installer. This all is still extremely fragile,
but it worked at least once...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With this we are able to include both a separate .ico file that the
program can load at runtime and a .res file (that is created from the .rc
file, both in the packaging/windows directory) that is linked into the
executable and makes the Windows Explorer show the correct icon for
subsurface.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>