Another futile attempt to cleanup the code and make coding style and
whitespace consistent. I tried to add a file that describes the key points
of our coding style. I have no illusions that this will help the least
bit...
This commit should ONLY change whitespace
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If no average depth is known the current fake profile behavior is rather
unintuitive (we make up an average depth).
Instead we should assume that this is a PADI style dive log and give the
user a "rectangular" profile (actually, it's a trapecoid as we at least
try to enforce a sane ascent / descent speed). If the dive is somewhat
longer or deeper (10 min / 10 m) we even add a 3m safety stop at 5m.
Added a new dives/test0b that tries to capture the typical cases to test
this.
Fixes#398
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This isn't perfect as it doesn't really cover all cases. If we need to
generate a profile for some fairly insane cases, the stupid thing just
gives up rather than try to search for a solution that satisfies the
constraints.
For example, if you have a maxdepth=10m and an average depth of 9.9m, it
will try two different (roughly sane) dive profiles, fail to get anything
that matches that kind of dive and that average depth, and then just say
"screw it, I'll match an insane profile instead" and basically generate a
rectangular dive.
It does seem to handle the few cases I tried.
Somebody should double-check my math, and I think we might want to make
the "default profiles" a bit saner. Right now the preferred default
profile simply says "ascent/descent rate of 5m/min, with two levels at
max_depth and 1/3rd maxdepth".
That profile might not work for the simple reason that maybe we did a
quick dive to 40m, but then came up and spent a lot of time in shallower
waters, so our average depth was just 10m or so. Obviously we can *not*
make a dive that has the two depths 40m and 13m come out to an average of
10m deep.
So it has a fallback for things like that, where we try to generate a
profile with a faster ascent/descent rate, and a shallower second depth.
And then there's the fallback with an insane 10m/s ascent/descent rate and
a second depth that is basically at the surface, and if we can't generate
a dive profile with those parameters, either my math is wrong, or somebody
was playing with rockets under-water. So we just give up.
There's a few other heuristics too (if there is no average depth, we
create a random one just to make the profile look reasonable).
I *think* this is all perfectly fine, but I do want others to take a look.
It might be doing something stupid.
[Dirk Hohndel: after the discussion I took the patch and reworded parts of
the commit message]
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This data structure was quite fragile and made 'undo' when editing
rather hard to implement. So instead I decided to turn this into a
QMultiMap which seemed like the ideal data structure for it.
This map holds all the dive computer related data indexed by the model. As
QMultiMap it allows multiple entries per key (model string) and
disambiguates between them with the deviceId.
This commit turned out much larger than I wanted. But I didn't manage to
find a clean way to break it up and make the pieces make sense.
So this brings back the Ok / Cancel button for the dive computer edit
dialog. And it makes those two buttons actually do the right thing (which
is what started this whole process). For this to work we simply copy the
map to a working copy and do all edits on that one - and then copy that
over the 'real' map when we accept the changes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This doesn't change any real semantics, but it means that we will write
out the device computer information in a well-defined order, rather than
in some random order (before this: reverse order of reading them in).
Having the XML file be as stable as possible is important so that *real*
changes stand out when you make changes to your dives.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We used to save dive computer information only if that dive computer was
actually used in any of the dives we saved. But we can simplify the
code if we just always save any dive computers we know about. And it
does allow for some usage cases where you have nicknames for other
peoples computers that you may not actively use, but you want to see if
you end up loading multiple XML files in one go.
So there's just no compelling reason to not just save all the info we
have. And this will make it less painful to remove the "use system
config for dive computer nicknames", because you can also use this to
continue to gather dive computer info in a separate XML file if you want
to.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This allows users to edit one or more nick name entries in a single
session. Entries can also be removed individually.
Based on mock up by Lubomir Ivanov and various conversations from Dirk.
Thanks to both.
[Dirk Hohndel: quite a bit of editing for coding style and whitespace]
Signed-off-by: Amit Chaudhuri <amit.k.chaudhuri@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The legacy nickname wrappers (that use the device_info structure) are
left in gtk-gui.c. We can slowly start moving away from them, we don't
want to start exporting that thing as some kind of generic interface.
This isn't a pure code movement - because we leave the legacy interfaces
alone, there are a few new interfaces in device.c (like "create a new
device_info entry") that were embedded into the legacy "create nickname"
code, and needed to be abstracted out.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>