Instead of accessing the cylinder table directly, use the get_cylinder()
function. This gives less unwieldy expressions. But more importantly,
the function does bound checking. This is crucial for now as the code
hasn't be properly audited since the change to arbitrarily sized
cylinder tables. Accesses of invalid cylinder indexes may lead to
silent data-corruption that is sometimes not even noticed by
valgrind. Returning NULL instead of an invalid pointer will make
debugging much easier.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Instead of using fixed size arrays, use a new cylinder_table structure.
The code copies the weightsystem code, but is significantly more complex
because cylinders are such an integral part of the core.
Two functions to access the cylinders were added:
get_cylinder() and get_or_create_cylinder()
The former does a simple array access and supposes that the cylinder
exists. The latter is used by the parser(s) and if a cylinder with
the given id does not exist, cylinders up to that id are generated.
One point will make C programmers cringe: the cylinder structure is
passed by value. This is due to the way the table-macros work. A
refactoring of the table macros is planned. It has to be noted that
the size of a cylinder_t is 64 bytes, i.e. 8 long words on a 64-bit
architecture, so passing on the stack is probably not even significantly
slower than passing as reference.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
In analogy to the trash-icons, cache a small rendered version of
the edit icon. This will be used in the dive-site table. Rename
the icon alias from "duplicate-edit-icon" to "edit-icon", as
it actually is not a duplicated. The other "edit" icon is an
"undo" icon!
Move the accessor functions to cleanertablemode.cpp. This is not
the ideal place, but since the functions are declared in
cleanertablemodel.h it's certainly better than the old place
(models.cpp)!
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Correctly use gettextFromC::instance()->tr(); instead of a simple
tr(); to translate the dive mode names.
This goes on top of 0bc9edf855
and finally makes the whole thing work.
Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
helpers.h included qthelper.h and all functions declared in helpers.h
were defined in qthelper.h. Therefore fold the former into the latter,
since the split seems completely arbitrary.
While doing so, change the return-type of get_dc_nichname from
"const QString" to "QString".
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Instead of writing TODO comment blocks, just do the work, and move the
function to the proper class. Further, after review from Berthold, cleanup
the function. There is no reason that getGasList() is member of
any class. It is just a non-class helper, and as it is only used
here, a static helper.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
There was a curious pattern of singletons being implemented based on
QScopedPointer<>s. This is an unnecessary level of indirection:
The lifetime of the smart pointer is the same as that of the
pointed-to object. Therefore, replace these pointers by the respective
objects.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Icon aliases were complete mess.
Some icons had alias some didn't.
Named with underscores vs. hyphens vs. camelCase.
Lower vs. upper case.
"ICON" prefix vs. suffix vs. nothing.
With vs. without filename suffix.
Some didn't make sence. Eg. mapwidget-marker-gray
(I can see, it's grey, but what does it represent?)
Some were duplicated, eg warning vs. warning-icon.
Some were name after widget, which is wrong.
Do not reinvent wheel. Use widely used naming scheme
close to Freedesktop Icon Naming Specification. This
will enable usage of common icons from current set in
the future. Thus Subsurface will fit nicely to GUI.
This changes icon aliases to one, easy grep-able style.
Signed-off-by: Martin Měřinský <mermar@centrum.cz>
Icon aliases were inconsistent mess. Underscores vs. hyphens vs. camelCase.
With vs. without filename suffix. Lower vs. upper case. "icon" suffix vs.
prefix vs. nothing. Some were duplicated, eg warning vs. warning-icon. Some
icons didn't have alias at all.
This changes all icon aliases to one, easy grep-able style which complies
to Freedesktop Icon Naming Specification (Guidelines).
Signed-off-by: Martin Měřinský <mermar@centrum.cz>
Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.
And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.
This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Models.h now is quite minimal, I'll keep it like that for now, until it
grows huge again. I've also cleaned a bit the headers that are using it so
only the ones that actually need the stuff that I've left behind will
actually include this file.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
TreeModel is the base of some important models in Subsurface, the
statistics model and the dive list models, this second is the most
important one in the whole Subsurface universe.
This commit is another one in the series to make easy to create a mobile
version of Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another attempt to make it easyer to create the mobile version of
Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another attempt to make it easyer to create the mobile version.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
One more step to make it easyer to port the app to Mobile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is another effort to make it easyer for the mobile
interface of Subsurface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another change to make it easier to program the mobile ui. This was a
fairly easy patch: just moved the contents of the file and fixed the
includes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Still trying to make it easier for the Mobile Port:
This patch is a bit bigger than I hopped, but it was the smallest that I
could get.
A lot of TODO items where added where I broke the code because the current
implementation would break the QML implementtion on the designer. I'll
most probably fix those myself when I finish the transition to the models
to the new folder.
I only moved both models at once because there's an interdependency
between them (seems inevitable, tough, but I'll take a better look at it
later).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
models.h / .cpp was getting too big (around 2.5k lines), and each change
triggered a rebuild in tons of parts of Subsurface, this is the first
commit trying to make the models code sane by removing them all of the
models.h/cpp file and also clearning code in the process.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is an attempt to help share code between the desktop version of
Subsurface and the mobile version.
More code will be moved around and the models will be split in a way that
will help recompile times and also creation of different interfaces for
different form-factors.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>