We don't blow into our cylinders under water.
Negative pressures should be allowed as they might arise from dive planning
without taking care of gas consumption.
fixes#644
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
is_cylinder_used uses get_cylinder_index as underlaying function that
does the right thing with with respect on how to find the closest
matching cylinder, and handles both types of gaschange events correctly.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In reality we have no concept for handling those, yet. But the UI doesn't
prevent the user from entering multiple cylinders with the same gasmix, so
we need to help the user to get rid of them as well.
If the user attempts to remove a cylinder we check if there's a second
cylinder with the same gas. If that's the case then we can proceed and
remove the cylinder the user wants to get rid of without losing that gas
for the dive. The only tricky issue is that we need to make sure that if
we remove the first cylinder that one is actually replaced with one with
the same gas.
Fixes#622
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
updateDive() cannot reset the changed status - this is called while the
dive is edited. Instead this status is reset when the user either accepts
or rejects the changes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This was a fun little bug. Tomaz pointed me in the right direction. The UI
restructure with the displayed_dive had another unintended side effect
here. It is not valid not to set up the widgets just because the dive_list
is empty. The displayed_dive isn't on the dive_list until it is saved - so
while the user is adding or planning a dive, we still need to show the
equipment widgets.
Fixes#614Fixes#601
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This will make more easy to move code around in the future.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Q_FOREACH will expand and already creates a copy of the
contained container, so this is just a waste of cpu cycles
and also increases a tiny bit the memory consumption.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When adding the method that includes the depth unit to the DiveItem class
I realized that this was yet another implementation of our depth unit
conversion. We should just call the existing helper instead.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
At least for my dives there wasn't enough space for depth and duration in
the header, most likely because I made the last two columns smaller to
create more space for tags and suit.
With this commit the depth and doration in the header now spans two
columns and easily fits.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
use setPointSize instead of setPixelSize to make it device independent,
also reduced a bit the size of the font.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The Qt Framework adds a visual 'tab' on the children of a
node, but if we forced a right alignment on them, it will
lose that.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Spin boxes for pO2 are now hooked up to preference values. Adding new
cylinders (or changing their fo2) computes the MOD accordin to the current
value of decopo2. Note that chaning the limits for deco pO2 does _not_
automatically update the switch depth of all cylinders as those might have
been manually entered.
Furthermore, MOD has now to option of rounding to multiples of a given
depth. That is used for the automatic switch depth which are now always
multiples of 3m (so that EAN50 is switched to at 21m rather than 22m).
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Lets just use pO₂ instead of PO2, ppO2, ppO₂, PO₂.
They all mean the same, but it's better to be
consistent
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And fix the bug that in the info overlay SAC was always given in metric
values. And try to reduce the number of places in which we calculate the
unit conversions...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In commit 125ddd955c ("Display liters with script el") Robert only fixed
the C routine we use to show units. Strangely, we had a separately
implemented C++ function as well. Instead of implementing this in two
spots I now simply have the C++ function use the C function to do the
actual work and then wrap this into an easier to use (from UI code)
QString output.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This changes the divedatapoints and functions that deal with them.
It changes plan_add_segment(), create_dp(), gasToStr(), and tankInUse() to
consume gasmix instead of o2/he.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead calculate this information on the fly, taking into account all
dive computers on the dive in questions.
There is one wrinkle to this - previously we abused the '.used' member to
make sure that a manually added cylinder didn't disappear the moment it
was added (think of the workflow: you add a cylinder, then you add a gas
change to that cylinder -> right after you add it it is unused and would
not be shown).
I am thinking that we might have to add the "manually_added" property to
the properties that we store in XML / git.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way we avoid trying to create a dive from the plan while the plan
references the cylinder that has just been changed.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This correctly enables the planner on the new profile,
but it doesn't triggers the correct paint on the canvas.
[Dirk Hohndel: remove other remnants of the disabled planner as well]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When removing o2 from a gas, eg setting it to "", air, this code would
raise a nice fpe. Fix that by using gas_mod instead.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The original name was a really bad choice as we have a 'diveid' as part of
struct divecomputer - and that is not the diveid that is being used here.
Instead we use the 'id' member of struct dive which holds the "unique ID"
for this dive.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit renames getDiveById to get_dive_by_id, and it also removes the
Q_ASSERTS and if(!dive) return that the callers of this function were
calling. If it has a Q_ASSERT this means that the dive must exist,
so checking for nullness was bogus too. I've changed the assert (done
in a silly C-Way.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way, the user can save dives containing sets of "standard cylinders". Selecting one of those prepopulates the gas list for the planner.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This marks a lot of todo's where I think there's core stuff being mangled
on the interface - we should remove this from the interface to make
testing and maintenability easier.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Rewrite of the actual planner logic. Now ascend to the next potential stop
depth. There the state is cached and we try to ascend to the next stop
depth. If we hit the ceiling while doing that we go back to the cached
state and wait there for a minute. Then we try again. Then loop.
Converted all depth related variables from unsigned int to int. During
planning, in a time step the current depth can temporarily be negative and
comparisons of a negative int with an unsigned it have not the result I
expected ( (int) -2 < (unsigned int) 3 turns out to be false). And we
don’t really need the 32nd bit that unsigned buys us for depths.
Deco stops are now shown in the same table as manually entered stops in
boldface (I removed the second table to save screen estate).
The gas shown in the table is still misleading as it means the gas used on
the segment leading up to that event.
The update of the profile only works partially upon changes in the list of
available gases.
Treatment of various gases is basically there but needs some more love.
The ascent velocity is now provided by a function that takes the current
depth as argument. Currently it always returns 10m/min but that will later
be variable (and hopefully user configurable).
The profile is not redrawn while deco is computed (avoiding an infinite
recursion).
The table got a new column for the duration of a segment while the old
“duration” column was renamed “Runtime” to reflect what it actually shows.
Currently, only the run time but not the duration are editable.
All deco gases are used from the depth where their pO2 is 1.4bar. This
should become more flexible.
Calculation of the pressure drop in cylinders without configured volumes
is suppressed. This solves a problem with the planner crashing when saving
a dive where not all cylinders had been manually given a volume.
[Short rant break: Treating 0/0 as air bites back at so many places. E.g.
Cylinder data is initialized with memsetting the whole structures to 0.
Then later suddenly this totally unconfigured cylinder is being treated as
it would contain air. Maybe at some point this was a feature. But it lead
to a naughty bug which took me over an hour to resolve. We should
seriously reconsider this choice and better move to 209/0 being air if
changing this everywhere is not too much trouble]
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In bf205726 DEPTH/Switch at was disabled by commenting out that code.
This puts it back behind ifdefs
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We always checked if the tank was in use by the planner / dive editor -
even if we were not in dive edit mode.
With this patch, when not in dive edit mode, we check our cylinder "used"
flag instead.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
clang-format doesn't appear to reindent multi line #define statements
correctly - so this hopefully will clean those up.
The included whitespace corrections to the code should stay in place when
using the updated tool.
This includes cleaning up some multi-line comments that were messed up the
last time around as well as a few other minor changes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I'm not sure about this one. It's possible that there's something
happening behind the scenes that I don't understand. But let's just
initialize this to 0 and be sure.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I know everyone will hate it.
Go ahead. Complain. Call me names.
At least now things are consistent and reproducible.
If you want changes, have your complaint come with a patch to
scripts/whitespace.pl so that we can automate it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
C++ style of accessing single instance class object.
Signed-off-by: Boris Barbulovski <bbarbulovski@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The coding style for switch isn't the prettiest, but let's at least keep
things consistent.
Also, those ugly break statements never got reached, anyway.
And there was no need to re-declare and re-generate currentString.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another futile attempt to cleanup the code and make coding style and
whitespace consistent. I tried to add a file that describes the key points
of our coding style. I have no illusions that this will help the least
bit...
This commit should ONLY change whitespace
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There are at least two scenarios where our old code was flat out wrong.
If you manually add a cylinder (because you may want to switch to it in
the profile), then at least until the next time you restart Subsurface
this cylinder should be shown.
Also, when you switch to a cylinder by adding a gas switch event on the
profile, that change should then make that cylinder visible.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some dive computers will always download all tanks that they store, not
just the ones used in a dive. Most people only want to see the tanks that
they actually used during the dive (and for the others there's an option
to go back to the old behavior, just in case).
All this is only in memory / during runtime. If the dive computer provided
the extra data we will not throw it away.
Fixes#373
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>