In the old code, we used to reload the whole picture list on drag & drop
to the profile. Instead, only update the drag&dropped picture and repaint
the profile-pictures.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Instead of generating one ImageDownloader object per image to be
downloaded and running every image download in a separate worker
thread, use one global ImageDownloader object owned by the UI thread.
The images are downloaded using event based IO (as probably was the
intention of the QNetworkManager class).
User-visible change: after download from the internet, the thumbnail
is shown without having to change dives.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Import a camera icon from the KDE breeze theme, which is licensed
under the LGPL. Use this icon to display not-yet-loaded images
in the photos tab and the profile.
Source: https://github.com/KDE/breeze-icons
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The size of the to-be-created thumbnails was passed from DivePictureModel
to Thumbnailer. This became more and more bothersome, because the size
had to be stored with the request. Calling from Thumbnailer into
DivePictureModel was not an option, since this is not linked to all tests.
Therefore, move these functions to the Thumbnailer class.
Since the maximum thumbnail size is now known to the thumbnailer, the
dummy and failure images can be precalculated, which makes switching
between dives faster.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Connect the thumbnailer signal to the dive picture model slot.
This needs some code-reshuffling in the dive picture model.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Create a new class, which performs all thumbnailing code.
This is mostly code reshuffling. Thumbnails are extracted
either from a cache or thumbnail calculation is started in
a worker thread.
Since getHashedImage() is called from a worker thread it
makes no sense to call subfunctions in yet another worker
thread. Remove these calls.
In contrast to the previous code, on error the background
thread produces a failure image, but it is not yet shown.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
In imagedownloader.cpp the only thing we need from the picture struct
is the filename. Therefore, use QStrings instead of the picture struct.
This simplifies memory management.
Remove the clone_picture() function, which is not needed anymore.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
SHashedImage was a subclass of QImage, which fetched the image according
to the filename hashes. Turn this into a function, as this is much more
idiomatic and flexible.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
One close-button object was used for all dive pictures. This seems
like a brittle premature optimization and the pixmap is shared
anyway. Make the button a subobject of the dive picture object.
Change the object-hierarchy to be based on QGraphicsItem instead
of QObject. The QObject here is only used as a kludge to support
signals and properties (the latter are necessary for animations).
Remove a comment, which does not seem to be relevant after this
change.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
On startup, convert an old-style thumbnailHash to individual
thumbnail files. Show a modal progress bar while doing so.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The old code loaded all thumbnails into memory at once. This does
not scale to logs with thousands of pictures. Therefore, save
the pictures to individual files and only load the currently
needed pictures.
Currently, this will make changing switching between dives slower,
because the thumbnails are loaded from disk. In the future, it
is planned to do this in a background thread without blocking
the user interface.
A notable difference to the old code: Thumbnails are now indexed
by the image-hash (i.e. the content of the raw image) and not
by the filename of the image. Thus, different paths to the same
image should only be saved once.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
To potentially conserve memory, don't keep copies of scaled thumbnails.
Scale the thumbnails on demand.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Icons used directly by Kirigami use /org/kde/kirigami
as prefix. Ex: previous and next icons on header.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
Icons used directly by Kirigami use /org/kde/kirigami
as prefix. Ex: previous button on the GlobalDrawer.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
If "Edit dive" is selected from the dive list or the map view, switch
to a new mode, which shows the dive infos and the profile.
After the edit, switch back to the previous state.
Fixes#1213
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Confusingly, "Edit dive" did only work for planned / manually
entered dives. Change this, but only start profile-editing for
planned / manually entered dives.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This gets delete dive working properly.
Kirigami passive notification ends up hijacking area where the
"Add dive" or "Delete" or "Discard" buttons are shown. So after
deleting a dive the "Undo" button from the notification
keeps handling the touch events even when not visible.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
Detection isn't required, but it makes things easier. For the Mares dive
computers we only see the Bluelink, so we can't tell which dive computer is
connected to it. We guess "Quad", but the user can pick a different one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
For reasons I cannot explain, running configure for libdivecomputer claims that
certain feature tests pass, even though those features demonstrably aren't
there. This is happening for two compiler warning flags (-Wrestrict &
-Wno-unused-but-set-variable) as well as the test for clock_gettime.
To work around this, we manually edit the config.h file and the created
Makefile before building libdivecomputer.
This happened on macOS 10.11.6 with clang-800.0.42.1 (part of Xcode 8.2.1).
Tangentially related to:
See #1263
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Using one script instead of having the downloads in all build.sh ensures
consistency and lowers maintenance.
Note: this script is not intented to be run directly, it is intented to be
integrated in the various build.sh
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Made versioning identical to scripts/build.sh
Having the same version of 3rd party libraries across platforms
secures a more stable product.
Signed-off-by: Jan Iversen <jani@apache.org>
script/build.sh uses the builtin libxml2 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
sadly enough xslt is not distributed for iOS so it must be built.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
script/build.sh uses the builtin sqllite3 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
In a "virgin" repo incl. libdivecomputer, starting by running
ios/build.sh caused an error in libdivecomputer,
because autoreconf was never run.
Changed build.sh to check if libdivecomputer/configure exist, if
not run autoreconf
Signed-off-by: Jan Iversen <jani@apache.org>
This patch allows users to set a bundle identifier,
without opening Xcode (set as env. variable).
If the env. variable is not set (like e.g. on Travis) it defaults
to org....
Signed-off-by: Jan Iversen <jani@apache.org>
We used to hard-code the bundle ID which meant that developers always had to
manually override the bundle ID in order to be able to sign the iOS app for
local testing. With this change, the official builds will continue to work
without manually opening the project in Xcode, yet other developers will use
the Apple-recommended format in order to set their own bundle ID.
This is based on a suggestion by Murillo Bernardes.
See #1246
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Use git repos and checkout corresponding tags where possible.
Use more reliable servers to download source from.
[Dirk Hohndel: refactored Jan's original commit in #1241]
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Updated INSTALL to point at packaging/ios/README
Updated README to 'facts'
Deleted ios_build_instructions as they are covered in README
[Dirk Hohndel: refactored Jan's original commit in #1241]
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
...to explain the difference between building the mobile
version to run on desktop and crossbuild for a mobile OS.
This should address #1247
Signed-off-by: Robert C. Helling <helling@atdotde.de>