This makes libusb to log straight to the android logging system. This
makes sure we can reach the logs and debug things.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This idea was inspired by:
https://github.com/PointCloudLibrary/mobile/blob/master/3rdparty/android/patches/libusb.patch
The whole thing is re-written from scratch but the idea came from there,
and its a way simpler way of getting a system-opened fd to the right
place than patching every call in the stack to pass a fd down.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This Changes the NDK, SDK, JAVA_HOME and ant to the appropriate versions
and locations when the script runs on a Mac.
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now when we build openssl for https support, its easy to add libssh2 to
get ssh support to, so this does that.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
SSL2 and SSL3 are deprecated, and we can gladly leave them out of our
build.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The openssl build step polluted the variable space, and overrode the CC
env, thus breaking the build if you did build openssl in the same
session.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When retrying a clean build several libraries failed to build and I
finally tracked this down to the cross build tools not finding their
sysroot.
Also, on my main build server I have an older cmake version and one of the
tools claims to require cmake 3 but I see no actual incompatibility, so
I'm patching out that check.
Hackish? Yes. But it seems to work.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This teaches android build.sh and cmake about how to build the qml ui of
subsurface-mobile as a apk.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This introduces code to use qt-android-cmake to produce a working apk.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Due to bugs in libgit2, we force linking with libssh2 to add
git-over-ssh support. On android we currency don't want libssh2 due to
its dependency chain, so this makes the libssh2 force linking opt-out.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This teaches the android build script how to do out of tree builds.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This updates the android build script to something that uses CMake.
This can't produce a working APK yet, but it at least builds the shared
object which should be wrapped into the APK.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also remove some of the code for building on Ubuntu 12.04.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The MinGW based script is still there for reference, but that's no
longer how I build the Windows binaries.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With this we also give up on building daily builds on Ubuntu 12.04
The cmake based infrastructure very much assumes Qt5 at this point.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This script likely is useless for anyone but me, but I like having it in the
source tree in case others can benefit from seeing how the packages are built.
This now is based on out-of-tree cmake builds.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Update the documentation with dependencies for cross-building on Linux
to Windows for OpenSuse platform and correct some building instructions.
Moreover fix the windows building script to use the architectural specific
binary.
Signed-off-by: Claudiu Olteanu <olteanu.claudiu@ymail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Over one year ago i started with a crazy idea, "Wouldn't Subsurface on
android be nice?" when i read about Android support in Qt.
After playing around with it and doing some quite ugly hacks i got it to
build and run.
Now are all the patches upstream and this imports the quite crude build
script, for others to continue on.
This is a squash-import of what have have happened in
https://github.com/glance-/subsurface-android during 2014.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
CC: Joseph W. Joshua <joejoshw@gmail.com>
CC: Venkatesh Shukla <venkatesh.shukla.eee11@iitbhu.ac.in>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Dang. I didn't pay attention that commit 2677f3ca79 ("LIBMARBLEDEVEL
points to an install dir, not a build dir") broke the way I build the
Linux binaries.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We only use this for the Ubuntu 12.04 builds. The goal is to move away
from Qt4 support, so this is mainly an afterthought.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We now have perfectly fine 32bit binaries with Qt5 so no more reason to
steer people towards 64bit binaries. Actually, I don't plan to make 64bit
binaries for the next release.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This script is based on the mxe package and builds everything from source
instead of using the mingw packages from Fedora as I did in the past.
I'm keeping the old script around for now, but eventually I should remove it as
this is the current way to create a working installer that supports both 32 and
64 bit Windows and is Qt5 based.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>