The location filter used a substring comparison, which had
the side effect that dives with the location "Test 1" were
shown when filtering for "Test 12".
Moreover, avoid a deep copy of the location list. This is
done by looping over one item less than rowCount() instead
of removing the last item. While doing this, remove an
unnecessary if-statement.
This commit partially fixes#675.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Commit aa1446bed2 ("Make filters work again in master") makes filters
work again for the desktop app, but breaks building Subsurface-mobile.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since 6cd711a1 filters don't work. This went unnoticed because the
commit wasn't applied on v4.5-branch.
Partially reverting it makes filters work again.
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.
And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.
This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we have now destkop and mobile versions, 'qt-ui' was a very
poor name choice for a folder that contains only destkop-enabled
widgets.
Also, move the graphicsview-common.h/cpp to subsurface-core because
it doesn't depend on qgraphicsview, it merely implements all the
colors that we use throughout Subsurface, and we will use colors on both
desktop and mobile versions
Same thing applies for metrics.h/cpp
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Did a git rebase and some stuff changed in the meantime;
This is a compatibility commit: Add a few include directories
on the cmake to quiet some ui_headers.h not being found (the
ones that are created automatically by uic) and a few noiseances
like models requiring interface functionality.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some dive sites are separated in more than one real dive site
(for instance, a 'blue hole' dive site that has different
entry points on the gps), so instead of checking only the
dive_site id, also check it's name.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is an attempt to help share code between the desktop version of
Subsurface and the mobile version.
More code will be moved around and the models will be split in a way that
will help recompile times and also creation of different interfaces for
different form-factors.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>