The Makefile change simply gets us the same setup with make install-macosx
that we are getting from the gtk-mac-bundler - with the launcher script
and subsurface installed as subsurface-bin.
The changes in the README are what make the difference for getting a
working dmg - there are a bunch of .so files that are part of gtk that
didn't have their dependency load paths updated - and those made the
application either crash or at least not display its own icon correctly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It turns out that we need aliases for all the languages. And more fiddling
when creating the dmg. And a specialized MacPorts build with the install
path as prefix. What this basically means is that our app will be
correctly localized iff run as /Applications/Subsurface.app
Otherwise the gtk default texts (on buttons for example) may or may not be
translated.
One remaining issue is that apparently Gtk's Mac integration triggers on
the untranslated name Help the Menu tree in order to work. Yet we can't
easily tell the app not to translate that word as the translations are
done internally in gtk - we'd basicall have to build special subsurface.mo
files for Mac that don't contain a translation of the word "Help" for this
to work.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
[the macos/macosx typo was also found and a patch submitted by
Henrik Brautaset Aronsen <subsurface@henrik.synth.no>]
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With the right tools in place you can now create a bundle from the
Makefile by calling "make create-macos-bundle"
In the process of this I also moved the locale directory where we stage
our .mo files to share/locale (which is much more logical).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit adds an install-cross-windows target to the Makefile that
creates a staging directory for us under packaging/windows that contains
the required .mo files. This currently fails for the Norwegian translation
because of the no_NO.UTF-8 vs nb issue - right now we just use the first
component of our own localization filename to find the matching Windows
localization and that fails.
The subsurface.nsi file is updated accordingly and this now appears to
create working installers with sane paths for the localization files.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This still requires on carefully staged files in the packaging/windows
directory. Specifically:
- the dll directory (or symlink) points to the installed gtk Windows DLLs
- the mydll directory (or symlink) contains six other DLLs (where the
cross built DLLs from Fedora for some reason file, but can be
transparently replaced with the ones from the upstream binary
package
- the share directory contains the Windows gtk locale files (but only for
the locales that we support, anyway)
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Without "-headerpad_max_install_names", gtk-mac-bundler would complain
with "changing install names or rpaths can't be redone for:
/Applications/.subsurface.app/Contents/MacOS/subsurface-bin (for
architecture x86_64) because larger updated load commands do not fit"
Also, libdivecomputer needs to be configured with --with-prefix=/opt/local
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
http://nsis.sourceforge.net/Docs/Chapter4.html#4.9.7.7:
"Sets the context of $SMPROGRAMS and other shell folders. If set
to 'current' (the default), the current user's shell folders are used.
If set to 'all', the 'all users' shell folder is used"
Specific to the Windows installer.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This was in a patch set from Henrik but got dropped at first while we
explored a different solution. So now it comes back as maybe the most
trivial commit, ever :-)
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There are a couple of gothas on MacOSX involving GateKeeper on
Mountain Lion, and dialogues that sometimes doesn't pop up. This
file explains that. The file should be included in the DMG, but that's
for a different commit.
[Dirk Hohndel: fix whitespace and some rephrasing]
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This still seems to fail to open the icon in the About screen in some
cases, but we don't quite understand why...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Fixed a couple of typos.
[Dirk Hohndel: I took the typo fixes, but not the change of shell used;
rewrote the commit message accordingly]
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I couldn't figure out how the current packaging infrastructure was supposed to
work, but with not too much work I could get the more standard gtk-mac-bundler
to do what I wanted, so I added the support files needed for that and a little
README on how to use them.
The subsurface.sh and subsurface.bundle files are based on the launcher.sh
and gtk-demo.bundle files from the gtk-mac-bundler release which is under GPLv2.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Removed redundant /oname settings when copying files. This is not required
since the file name is not changed.
Signed-off-by: Ivan Habunek <ivan.habunek@gmail.com>
Windows Vista and later require admin privileges to install to the Program
Files folder. Updated RequestExecutionLevel accordingly.
Signed-off-by: Ivan Habunek <ivan.habunek@gmail.com>
VIProductVersion requires to have the version number in x.x.x.x format
so I added a separate constant SUBSURFACE_VIPRODUCTVERSION for that
purpose. Also renamed VERSION to SUBSURFACE_VERSION for consistency.
As Lubomir suggested on the mailing list, the installer will now delete
any DLL files found in the target folder to prevent buildup of old
versions of libraries when upgrading subsurface.
Signed-Off-By: Ivan Habunek <ivan.habunek@gmail.com>
Cleaned up whitespace issues
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Forgot to add "Uninstall.exe" to the uninstaller section, so the file and
the installation folder weren't being deleted on uninstall.
Signed-Off-By: Ivan Habunek <ivan.habunek@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also bumped version number to 1.2 (current release).
Signed-Off-By: Ivan Habunek <ivan.habunek@gmail.com>
More whitespace cleanup
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The existing windows installer looks very archaic and offers very few
configuration options. This script offers the following benefits:
* A modern appearence using NSIS Modern UI 2.0
* Shows the GPL license before install
* User can choose the target install folder
* Stores chosen installation folder in registry
* When installing a newer version on top of existing one, the existing
installation folder is offered by default
* It is possible to opt out of creating start menu shortcuts
Additional bug fixes:
* Added iconv.dll which was missing from the installer
* Replaced all path separators with backwars slashes, so that the script
works on both linux and windows
Signed-Off-By: Ivan Habunek <ivan.habunek@gmail.com>
Cleaned up whitespace
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
To do this a few things needed to move into the os specific files, but the
overall change is fairly small and the difference on the Mac is amazing.
Subsurface now becomes a Mac app with Mac toolbar and useful default
fonts.
Changed the CFBundleIdentifier to be the reverse DNS of the subsurface
site (sadly, 'torvalds' is not yet a TLD).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Add missing files and update a library version number.
The library version thing seems to indicate that this is much more fragile
than I'd want it to be...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This now works with a straight out of the box MinGW install on OpenSUSE.
A simple shell script that shows how to invoke the cross build is
included.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Open JDiveLog files by translating them to subsurface format using XSLT.
These files are identified by the name of the first element (JDiveLog)
and transform is applied to only these.
The XSLT feature is compiled in only if libxslt is installed. The
transformation files are installed globally in Linux under
/usr/share/subsurface/xslt. Windows and OSX still need appropriate Makefile
changes and testing.
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
a yes/no dialog to clear or store data in HKCU "SOFTWARE\subsurface"
"Do you wish to store subsurface's settings?"
fixed small whitespace issue
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
* 'macosx-app-bundle-1' of git://github.com/henrik242/subsurface:
Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable.
Ignore process serial number argument when run as native MacOSX app
Add basic MacOSX app bundle install target
Add support for building .deb packages; to use, one can do
$ cp -r packaging/debian debian
$ dpkg-buildpackage -b
This of course requires a libdivecomputer package as a build prerequisite.
Signed-off-by: Roland Dreier <roland@digitalvampire.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
- Make use of the new packaging directory.
- Set a current directory for subsurface to find the svg icon. There might be a pretter solution to this.
- Somehow subsurface doesn't behave properly in the Dock. Running it in the background without Dock integration until we figure out why.
Signed-Off-By: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
These need more work but I'd rather have them here under version control.
The spec file appears to successfully build the Windows binaries, given
the right tar file to start with. Those binaries are then packed into an
rpm file (extermely useless to Windows users).
Once the rpm is unpacked one can then use the NSIS compiler and the .nsi
file to create a Windows installer. This all is still extremely fragile,
but it worked at least once...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With this we are able to include both a separate .ico file that the
program can load at runtime and a .res file (that is created from the .rc
file, both in the packaging/windows directory) that is linked into the
executable and makes the Windows Explorer show the correct icon for
subsurface.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>