A bit of dust was setting here, when I moved tons of things around
I forgot to remove some bits.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Besides making it more simple to add a new test now since
you don't need to play hide and seek with the main cmake
this has another good thing: on IDE's that scan the cmake
to create targets on the project tree, the main project
was being popullated with test-targets on the main tree
and not inside the tests directory.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The reason for that is, even if profile widget is made with qpainter
and for that reason it should be a desktop widget, it's being used
on the mobile version because of a lack of QML plotting library that
is fast and reliable.
We discovered that it was faster just to encapsulate our Profile in
a QML class and call it directly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This one was pretty easy because of the work I did a few months
ago to separate the models from the UI.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is needed to compile both in a single call to make. Also it will
help removing some of the mistakes in the current android version:
it always created the mainwindow, even without using it for anything,
so tons of memory will be freed now for the android version, making it
snappier and smoother.
This is a necessary move so we don't need to #ifdef all over the place
for the two different versions, and imo the changes needed to keep both
versions will not be that huge if we keep things in subsurface-core
sane.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we have now destkop and mobile versions, 'qt-ui' was a very
poor name choice for a folder that contains only destkop-enabled
widgets.
Also, move the graphicsview-common.h/cpp to subsurface-core because
it doesn't depend on qgraphicsview, it merely implements all the
colors that we use throughout Subsurface, and we will use colors on both
desktop and mobile versions
Same thing applies for metrics.h/cpp
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There was no reason at all to keep those icons on the root
folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Did a git rebase and some stuff changed in the meantime;
This is a compatibility commit: Add a few include directories
on the cmake to quiet some ui_headers.h not being found (the
ones that are created automatically by uic) and a few noiseances
like models requiring interface functionality.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And adapt a new CMakeLists.txt file for it. On the way I've also
found out that we where double-compilling a few files. I've also
set the subsurface-core as a include_path but that was just to
reduce the noise on this commit, since I plan to remove it from
the include path to make it obligatory to specify something like
include "subsurface-core/dive.h"
for the header files. Since the app is growing quite a bit we ended
up having a few different files with almost same name that did
similar things, I want to kill that (for instance Dive.h, dive.h,
PrintDive.h and such).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
CMake can be a good system but if we keep everything into one big
cmake file things can go nuts really quick. Since I already took
quite a start on an subsurface layer separation some time ago, I'm
improving it by making each module on Subsurface depend on it's own
CMake module.
This first patch moves the qt-ui part to qt-ui/CMakeLists.txt file,
it cleans tons of the main cmake file ( moving all parts to the in
ternal folder ), and makes things more easily manageable by the
programmer that will change the ui bits, he doesn't need to play
hide and seek with the CMakeLists.txt file anymore, trying to figure
out where should he put his newly generated file.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch adds subsurface.debug script and install it for Linux.
Instead of running subsurface, you can run subsurface.debug which will launch
subsurface as usual, but will monitor subsurface exit and run gdb automatically
if subsurface crashes and it creates a crashlog in $HOME/.
Signed-off-by: Guillaume GARDET <guillaume.gardet@free.fr>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It's a list, not a string. Treating it as a string creates all kinds of
exciting weird errors that make no sense.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This allows us to support the Suunto EON Steel on Mac, assuming the matching
libdivecomputer version from the Subsurface-branch. If that was compiled with
the hdiapi lib then hopefully the build for Subsurface should find that library
as well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This shouldn't be on the maintab.cpp, this file is already too convoluted.
[Dirk Hohndel: slightly refactored this commit and the next one to make
the code actually work and make the split across the two
commits more reasonable]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Under certain conditions on my Mac the build process will happily find libssh2
but then at link time can't figure out where it is. Making the path to the
library explicit seems to fix that issue.
This commit also adds the code to dump all visible variables at the end of the
cmake file (commented out). I have looked this up online, added it to address
an issue, and then removed it quite a few times... I figure I might as well
keep it there for the next time I need it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch adds the option to retrive Marble with pkg-config in a
similar way to Grantlee, libgit2, etc.
It reorganizes the "if(NO_MARBLE)" case to be the "else()" of
if(NOT NO_MARBLE).
Also, it adds the "-r" option to "rm" here:
add_custom_target(link_marble_data ALL COMMAND rm -rf ./marbledata ...
as otherwise it fails on Win32/Msys with "marbledata is a directory".
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
As we get closer to the 4.5 release we should try to make sure we build
with printing enabled everywhere and just turn it off if we no it's not
supported.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Add a new Model, it's the QSortFilterProxyModel that accepts
functions to filter / sort. so instead of creating a new class
for each different sorting (overkill), now we can just create
a function and pass to this class. I'll rework the filtering
system of subsurface to use this - in the meantime I've created
this to ease the creation of another filter: the dive sites
by gps coordinates.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And add a small message that two potential ERRORS that are thrown in the
deploy step are actually harmless.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This just makes sure that writing data to git storage and reading it back
gives you the same result. Without the fixed generation of initial dive
site UUIDs this fails.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Cmake has a bug that causes the moc process not being handed the necessary
defines for the architecture we are building for.
Also we were missing a library to make the BT implementation on Windows
work.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This connects the serial_ftdi implementation to subsurface, and builds
libftdi1 for the android builds.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This cleans up serial_ftdi.c from being a libdivecomputer source and
making it into a subsurface custom_serial.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This should work much better as libusb is really only required if you want
support for all the dive computers (e.g., Atomics Aquatics Cobalt family).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This model should be used inside the Edit Dive Site mode.
It should display all photos from all dives that are part
of this dive site, ignoring trips.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also remove the quick hack from commit 947fda14c5 ("Bluetooth support:
quick build fix for Qt5.2"). I should have thought this through before
pushing that commit, but oh well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This removes the extra Q_OS_ANDROID define to prevent a redefined
warning.
Somehow, the qt headers didn't define Q_OS_ANDROID previously, but how
does.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Link the QMLProfile class to the DiveList.qml file. The profile is
displayed above the dive details.
Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com>
We need to link things in the correct order, even on android.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This teaches android build.sh and cmake about how to build the qml ui of
subsurface-mobile as a apk.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This introduces code to use qt-android-cmake to produce a working apk.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Due to bugs in libgit2, we force linking with libssh2 to add
git-over-ssh support. On android we currency don't want libssh2 due to
its dependency chain, so this makes the libssh2 force linking opt-out.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way we can selectively turn off Facebook support.
And turning off both Facebook support and support for the user manual
allows us to not rely on QWebKit which once again allows debugging
Subsurface with valgrind on Arch Linux.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Create a custom Bluetooth serial communication using the QTBluetooth
API and use it when the Bluetooth download mode is enabled.
First try to connect on RFCOMM channel 1 because this is the default
RFCOMM channel of SPP service for most devices. If this doesn't work
try again on RFCOMM channel number 5 because it could be a Petrel2 device.
Add a fake open function for the custom implementation. This is
used when the selected device is HW OSTC 2N and the Bluetooth
mode is activated, then fake the open call of the serial device.
Signed-off-by: Claudiu Olteanu <olteanu.claudiu@ymail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Implement a dialog which can be used for remote Bluetooth devices
selection and to control the local Bluetooth device.
Functionalities of the widget:
- expose information about the local BT device
- scan for remote BT devices
- pair/unpair with a remote BT device
- turn on/off the local BT device
- logging
- save the selected BT device
The selection dialog is created when the bluetoothMode checkbox
is enabled.
Signed-off-by: Claudiu Olteanu <olteanu.claudiu@ymail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The changed introduced in d880040d breaks mobile builds by not correctly
linking with QtQuick. This change fixes that by fixing the incorrect line
in CMakeLists.txt so that the correct QtQuick headers will be found.
Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>