Commit graph

20 commits

Author SHA1 Message Date
Berthold Stoeger
43c3885249 Undo: isolate undo-commands
This refactors the undo-commands (which are now only "commands").

- Move everything in namespace Command. This allows shortening of
  names without polluting the global namespace. Moreover, the prefix
  Command:: will immediately signal that the undo-machinery is
  invoked. This is more terse than UndoCommands::instance()->...
- Remove the Undo in front of the class-names. Creating an "UndoX"
  object to do "X" is paradoxical.
- Create a base class for all commands that defines the Qt-translation
  functions. Thus all translations end up in the "Command" context.
- Add a workToBeDone() function, which signals whether this should be
  added to the UndoStack. Thus the caller doesn't have to check itself
  whether this any work will be done. Note: Qt5.9 introduces "setObsolete"
  which does the same.
- Split into public and internal header files. In the public header
  file only export the function calls, thus hiding all implementation
  details from the caller.
- Split in different translation units: One for the stubs, one for
  the base classes and one for groups of commands. Currently, there
  is only one class of commands: divelist-commands.
- Move the undoStack from the MainWindow class into commands_base.cpp.
  If we want to implement MDI, this can easily be moved into an
  appropriate Document class.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2018-10-11 16:22:27 -07:00
Berthold Stoeger
09fd5c40d1 Dive pictures: implement FindMovedImagesDialog
Move the find-moved-images functions into a new translation unit
and present the user with the identified matches before applying
them.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2018-07-04 02:27:36 +08:00
Lubomir I. Ivanov
956b45ddfd map-widget: move the widget and its resources to 'map-widget'
Move all the map widget platform agnostic files to the
<subsurface-root>/map-widget folder.

This avoids the confusion about the desktop version of subsurface
using mobile components. The map widget is planned as a shared
component between the mobile and desktop versions.

desktop-widgets/mapwidget[.h/.cpp] still remain as those are specific
to the desktop version.

Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
2017-11-05 14:48:56 -08:00
Stefan Fuchs
19df57d7d3 Remove some very small marble leftovers
Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
2017-09-16 08:36:30 -07:00
Lubomir I. Ivanov
2b40e15713 remove Marble from packaging and build scripts
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>

---
please note, that i have no way to test most of the scripts ATM.
2017-09-04 07:46:35 -07:00
Lubomir I. Ivanov
63d7b315c1 desktop-widgets/cmake: include "qmlmapwidgethelper.cpp"
As noted in previous commits, a folder named "shared-widgets" which
holds QML/CPP files might be the better (less confusing) choice.

Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
2017-07-28 07:31:11 -07:00
Lubomir I. Ivanov
70ab937296 desktop-widgets/cmake: include mapwidget.cpp as a UI class
The next step would be to create an instance of the class in MainWindow.

Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
2017-07-28 07:31:11 -07:00
Tomaz Canabrava
1fc4fba69f Break down MainTab into smaller classes
Maintab is one of our most complex classes, and it's
something I'm not actually proud of. But it currently
works and the idea of splitting it was in my head for
quite a while.

This is the third or fourth tentative of splitting it,
and this time I let the most complex part of it untouched,
the Notes and Equipment tab are way too complex to untangle
right now on my limited time.

A new class 'TabBase' should be used for any new tab that
we may create, and added on the MainTab (see the new lines
on the MainTab constructor).

Also, Extra Info, Information, Photos and Statistics where
ported to this new way helping reduce the number of
lines and functions on the MainTab quite a bit.

Overall this is a step in the right direction for the future.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2017-04-06 18:23:25 -07:00
Dirk Hohndel
131c5a2abe Fix building of Facebook support
No idea when this got broken. Fix seems like a hack as that variable
should get set in the plugin CMakeLists.txt. But it seems to work, so
"whatever".

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-09-22 17:12:00 -07:00
Tomaz Canabrava
c71df5baa5 Don't rely on CMAKE_AUTOUIC
Some old CMakes that we use had problems with it, change to use
the qt5_wrap_ui macro that's bundled with Qt.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-09 18:00:56 -08:00
Dirk Hohndel
871f585f42 Make building plugins optional
This currently fails at least on my old Mac that I use to create binaries
that work on 10.7 and newer.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-08 16:31:38 -08:00
Dirk Hohndel
9724ffc7b2 Cmake: remove references to removed source file
Otherwise the build breaks if FBSUPPORT is defined.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-08 09:48:40 -08:00
Rex Dieter
fcf47552c6 Use target_link_libraries for Grantlee
This allows for finding headers when not in /usr/include (like
parallel-installable distribution-packaged grantlee5)

Signed-off-by: Rex Dieter <rdieter@fedoraproject.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-05 13:45:50 -08:00
Tomaz Canabrava
ff57881265 Preferences: Remove the old dialog and use the new one
The new preferences dialog still needs a bit of fine tuning
but should already work.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-02 12:52:15 -08:00
Tomaz Canabrava
391172240a Facebook plugin skeleton
Just to see if a plugin will compile.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30 10:36:52 -07:00
Tomaz Canabrava
7cd9e2b7bb Make icons work again
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30 10:36:50 -07:00
Tomaz Canabrava
b7a476169d Preferecnes: add the initial skeleton
This Preferences dialog should be visually similar to the
old one - the main difference is how it acts on the preferences.
It's also not based on .ui files since it's a very simple widget
I prefered to mount it by hand - no more than 6 lines of c++ code.

Right now we have only one preference page on this, and nothing
is hoocked up.

I've also changed mainwindow a bit to only show this dialog for
testing purposes.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30 10:36:49 -07:00
Tomaz Canabrava
b35ccc3a35 Preferences: start to port preferences to a more sane design
Our preferences dialog right now is a rather huge dialog
with more than 9 subpages, and all of those pages are programmed
inside of the same class, same methods and all that - which means
that if I change something on the dialog I can break any
other thing quite easily.

The idea of this patch series is to make it harder to break
user settings and the settings dialog.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30 10:36:49 -07:00
Tomaz Canabrava
1d6683f3e0 Move Profile widget out of desktop-widgets
The reason for that is, even if profile widget is made with qpainter
and for that reason it should be a desktop widget, it's being used
on the mobile version because of a lack of QML plotting library that
is fast and reliable.

We discovered that it was faster just to encapsulate our Profile in
a QML class and call it directly.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30 10:36:49 -07:00
Tomaz Canabrava
e49d6213ad Move qt-ui to desktop-widgets
Since we have now destkop and mobile versions, 'qt-ui' was a very
poor name choice for a folder that contains only destkop-enabled
widgets.

Also, move the graphicsview-common.h/cpp to subsurface-core because
it doesn't depend on qgraphicsview, it merely implements all the
colors that we use throughout Subsurface, and we will use colors on both
desktop and mobile versions

Same thing applies for metrics.h/cpp

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30 10:36:49 -07:00
Renamed from qt-ui/CMakeLists.txt (Browse further)