Make the "enumeration" local to the Map object for now.
This will possibly break if another plugin is used in place of the
ESRI plugin, but it will simplify the map toggle button which is about
to be implemented next.
If support for multiple plugins is added on runtime a simple
helper function will be needed that will check the current plugin "name".
And return the appropriate supportedMapTypes[X] for e.g. STREET of that
plugin.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The animation sequence when deselecting a zoomed in map location, should
be:
- zoom out completely
- pan to center
To achieve that a new animation object is created - "mapAnimationZoomOut"
The previous zoom in animation is renamed to "mapAnimationZoomIn".
The map functions centerOnMapLocation() and deselectMapLocation()
now call the helper functions animateMapZoomIn() and animateMapZoomOut().
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
It's best to only animate the flags when clicked, thus play the animation
in the onClicked() slot from the MouseArea.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
To be used to center the map on a dive location or reset the map
if a dive from the dive list doesn't have GPS coordinates.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
When centering on a map location, use the predefined zoom
map.defaultZoomIn.
Later the map should be able to center on (0, 0) and zoom-out
if a dive doesn't have GPS data.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The rest of the QML code in subsurface doesn't use the ';' to
end a line of code or a declaration. Remove all the redundant ';'.
Also clean extra blank lines.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
If a marker is clicked it's source image changes, which will
call the onSourceChanged() slot. If a marker is selected
play the newly added sourceItemAnimation which is a short scale
animation for the image.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
These properties will be used when zooming-in on a map location
or when zooming out if no map location is selected.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The function in QML centerOnCoordinate() is now renamed
centerOnMapLocation() and accepts a MapLocation object, so that
a marker is selected (based on UUID).
In MapWidgetHelper::centerOnDiveSite(), the pointer to a MapLocation
is retrieved via MapLocationModel::getMapLocationForUuid(). Added in the
previous commit.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Add a MouseArea to the MapItemView delagate and onClick set
the "mapHelper.model.selectedUuid" to the uuid of the clicked marker.
This updates the "selectedUuid" property inside MapLocationModel.
Based on "mapHelper.model.selectedUuid" it is now possible to
show two seprate images for selected / deselected markers.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Rename the QML function "centerOnCoordinates" to "centerOnCoordinate"
and pass a QGeoCoordinate to it in ::centerOnDiveSite().
This will prevent the creation of a QGeoCoordinate object on the
QML side and instead it will be created in C++.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Instead of maintaining a seperate latitude/longitude values
in C++ and passing them to QML separatelly, pass them as a QGeoCoordinate.
This reduces the number of model "roles" and also prevents the creations
of extra objects in QML (e.g. via QtPositioning.coordinate(..)).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
MapItemView is the QML class that handles the "create map markers based
on a model". In this case the model is created as part of the
MapWidgetHelper, so here passing "mapHelper.model" to the "model"
property is enough.
The delegate receives coordinates from the model as "model.latitude",
"model.logitude" and converts them to QGeoCoordinate.
The "sourceItem" image for the delagete is just an image ATM and is
fetched from QRC.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
When calling centerOnCoordinates() the map will now animate over a
period of 3 seconds the zoom level and over 2 seconds the center
of the map.
Can be tweaked and improved later on.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This function can be called to center the map on a specific coordinates.
For the C++ version call it via QMetaObject::invokeMethod() in
centerOnDiveSite().
TODO: add QML property animations.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The idea here is that the Map object can be controlled from C++ via
the "m_map" private member. Also, for the mobile version, QML code can
call the same C++ methods (if marked as Q_INVOCABLE).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This instance in the QML code itself will be accessed by both the
mobile and desktop version. That way, the map code between
the two Subsurface versions will be shared.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Add a local "enumeration" (object) for the two possibly map types
of interest: SATELLITE and STREET.
Use SATELLITE by default.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The root element is now an Item and also doesn't have explicit
anchors and dimensions as these will be handled by the parent:
- on desktop: a QQuickWidget
- on mobile: any QML based QQuickItem
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>