add 2 header files and 1 cpp file (qPrefPrivate does not have an implementation)
The rewrite/consoliadation of SettingsObjectWrapper, qmlmanager, qmlpref and planner
needs a place to put common private parts (qPrefPrivate) and 1 common class (qPref).
Signed-off-by: Jan Iversen <jani@apache.org>
But simply ignore when building outside of Travis.
Of course since we are building Android in a container, we need to first pass
the environment variable to the container...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
remove MapWidget entries from mobile-resources.qrc, and
reference map-widget.qrc in Subsurface-mobile.pro for iOS
Signed-off-by: Jan Iversen <jani@apache.org>
-all will build debug and release for the choosen architectures
armv7,arm64,x86_64 without extra parameter and only
x86_64 with -simulator
Use -all to prebuild all 6 variants we support.
Signed-off-by: Jan Iversen <jani@apache.org>
helpers.h included qthelper.h and all functions declared in helpers.h
were defined in qthelper.h. Therefore fold the former into the latter,
since the split seems completely arbitrary.
While doing so, change the return-type of get_dc_nichname from
"const QString" to "QString".
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The text and icon was so low, that the page started to scroll on
an iPhone (at least on a model 6s).
Anchored Text to top, and icon to text.
Signed-off-by: Jan Iversen <jani@apache.org>
Having a split between ios and ios/Subsurface-mobile is just confusing
and without a practical reason
Move files from ios/Subsurface-mobile to ios and update .gitignore
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Changed .pro file to supress warnings
clang does not allow all of the issued warnings to be
supressed with -Wno-foo, so instead doing -w
Signed-off-by: Jan Iversen <jani@apache.org>
The Qt libraries are compiled as iOS 10.0, we link
as iOS 8.0, this is a problem waiting to happen. First
time we use a Qt function that uses a iOS 10.0 specific
function the app will crash.
Bumping iOS minimum version from 8.0 to 10.0
Removing the 76x icon, which are not valid from 10.0 and forward
Signed-off-by: Jan Iversen <jani@apache.org>
And replace it with something that works on a modern cmake.
The upside with using the right linker, we get the symbols resolved
correctly so we don't need to regex the code.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Since about a year ago qt-android-cmake shifted to using gradle instead
of ant, and the android sdk's stopped supporting ant to.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
This simplifies the code and uses correct quoting for variables.
This also fixes the sha1-stampfile handling so that we don't build
libdivecomputer every time.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
This reworks the googlemaps build to be more like the other builds, with
the same pattern and way of detecting what we need to do, and when we
need to rebuild it.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
We already have a variable pointing to the source dir for subsurface, so
use it.
This way we can build out of tree, in any directory.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Info.plist is no longer generated by qmake but by build.sh,
and it is more interesting to highlight the fact that it is
open software
Signed-off-by: Jan Iversen <jani@apache.org>
Made versioning identical to scripts/build.sh
Having the same version of 3rd party libraries across platforms
secures a more stable product.
Signed-off-by: Jan Iversen <jani@apache.org>
script/build.sh uses the builtin libxml2 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
sadly enough xslt is not distributed for iOS so it must be built.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
script/build.sh uses the builtin sqllite3 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
In a "virgin" repo incl. libdivecomputer, starting by running
ios/build.sh caused an error in libdivecomputer,
because autoreconf was never run.
Changed build.sh to check if libdivecomputer/configure exist, if
not run autoreconf
Signed-off-by: Jan Iversen <jani@apache.org>
This patch allows users to set a bundle identifier,
without opening Xcode (set as env. variable).
If the env. variable is not set (like e.g. on Travis) it defaults
to org....
Signed-off-by: Jan Iversen <jani@apache.org>
We used to hard-code the bundle ID which meant that developers always had to
manually override the bundle ID in order to be able to sign the iOS app for
local testing. With this change, the official builds will continue to work
without manually opening the project in Xcode, yet other developers will use
the Apple-recommended format in order to set their own bundle ID.
This is based on a suggestion by Murillo Bernardes.
See #1246
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Use git repos and checkout corresponding tags where possible.
Use more reliable servers to download source from.
[Dirk Hohndel: refactored Jan's original commit in #1241]
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Updated INSTALL to point at packaging/ios/README
Updated README to 'facts'
Deleted ios_build_instructions as they are covered in README
[Dirk Hohndel: refactored Jan's original commit in #1241]
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It makes sense to be able to control this with command line options.
On Travis this avoids the signing problem and makes the build much faster.
Still should be enough to catch iOS breakage.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Xcode happily accepted the incorrect plist syntax for a boolean and the app
did the right thing when installed locally - but once you upload to the
iTunes store the error causes that to fail.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>