I expect this to become the default way to test Windows builds and
create installers on Travis. The idea is that instead of downloading the
pre-built MXE binaries we might as well use a container that has all
this installed and can be used locally to test if things fail on Travis;
which will allow us to have the exact same environment for testing
locally as runs on Travis.
At this point the container used is way too big - more effort needs to
be spent on shrinking it.
Right now this only deals with Subsurface and not with smtk2ssrf.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
That qmake -query was added for debugging a long time ago.
Since the comment clearly indicate that the edit of the Makefile is only
for Travis, let's only do it when running on Travis.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It wasn't documented in the first place (magic first argument, anyone?).
This used to be available for quite a few of the dependency and had
somehow kept around only for Grantlee and Googlemaps. Let's just kill
this and be consistent for all dependencies.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In some Mac environments autotools somehow think that we have clock_gettime(),
even though it isn't supported. Somehow the previous workaround stopped working
as make ended up re-running ../configure and overwriting our change. This tries
to work around that problem.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Turns out that Jan found an issue with the latest Kirigami, so let's go back to
the known good one.
This reverts commit 17ec95e70c.
Suggested-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Turns out that Jan found an issue with the latest Kirigami, so let's go back to
the known good one.
This reverts commit 40766db459.
Suggested-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Update to the master of today, and no issues detected on mobile-on-desktop
and Android.
Only, the ugly border is back as the magic hack of 0b16b547ae failed
due to the patch file that errored. So that is fixed too.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Build systems that run from tar balls and not git fail to create valid
.appdata.xml This solves the problem for tar balls that we create for
OBS via our own make-package script. It doesn't solve the problem for
Arch or Gentoo who I believe take our tar files created via git archive.
One way to fix this would be to change the process by which I create
those tar files, I guess.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead of editing appdata/subsurface.appdata.xml in place, switch to our usual
pattern of modifying a .in file and add the resulting file to .gitignore.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Use correct format, create script to update the version and release date in the
appdata.
[Dirk Hohndel: call said script during the build process]
Signed-off-by: Alexander Wilms <f.alexander.wilms@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Switching to GitHub as source for libzip means that we need to encode
the version number differently. Newer versions of libzip don't compile
cleanly on Android and this one seems new enough.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This also switches us to libzip's new official home on GitHub, and takes into
account that libzip no longer supports autotools and instead now is cmake
based.
Building against that, on my Mac build system, Subsurface once again correctly
opens DLD files downloaded from divelogs.de.
Fixes#1534
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Clearly something has changed here. When I first tried to use Homebrew on
Travis the update would take often so long that the build would time out. Now
it is nice and fast. So instead of wasting time with the cache let's just use
Homebrew directly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Doing that confuses the build setup and as a result the library isn't found at
runtime without some fixups.
Fixes#1469
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
But simply ignore when building outside of Travis.
Of course since we are building Android in a container, we need to first pass
the environment variable to the container...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These come originally from https://github.com/travis-ci/travis-build and are
available when running on Travis, but not when running inside a Docker
container on Travis as we do in order to build for Android.
The goal is to provide a quasi heart-beat on STDOUT during very long running
commands - without this the wget to download Qt often times out, so that's
where we are going to use this.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There are actually more datatypes in bash than just strings. One can for
example hold a list of strings in a list, and use that to keep track of
what we're expected to do.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
The previous code assumed everything was good to go if just the tar ball
was there, but if it wasn't unpacked, it all went sideways.
This makes it more robust and to actually handle that the tarball might
just be there.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
We want to be able to roll our own banner image, logo, title, and other
information in the GlobalDrawer - but Kirigami adds an ugly margin
around that. This attempts to remove that margin (but for some reason
there is still a margin on the left side).
This requires the patch command to be installed, but because of the
context sensitivity of the changes, I couldn't figure out how to do
this with sed or perl (which we already require).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
git clone/checkout code was mostly the same copied over and over.
Move code to a single common function
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
For unknown reasons cloning from github is slower to start if .git
is omitted.
Add .git to all "git clone" statements
Signed-off-by: Jan Iversen <jani@apache.org>
Only mobilecomponents.sh download breeze-icons and kirigami.
This patch is merely to avoid confusion.
Before get-dep-lib in ios/download would download those, and
mobilecomponents would see that they were already downloaded.
Signed-off-by: Jan Iversen <jani@apache.org>
It seems that sometimes the AppImage tooling gets confused and doesn't
create a .zsync file. That should cause Travis to fail.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When building with -builddeps on a "virgin" mac, configure
of libgit2 could not find libcurl and libssh2
moved building of libcurl and libssh2 in front of libgit2
Signed-off-by: Jan Iversen <jani@apache.org>
Specifically, don't conflate needing libgit2 with the Mac -builddep
argument, and when determining if we need to build libgit2 on Linux,
make sure to also check for a version that we may have built in a
previous run of the build.sh script.
This commit is much easier to understand with
git show -w
as it contains quite a bit of simple indentation change.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The goal is to reduce the overall wall clock time of our test builds.
This secondary Linux target uses the no-sudo container setup with a Qt
5.10.1 backport and tests the build without BT support as well as the
mobile build (but not the full desktop build and doesn't create an
AppImage as the pre-built Qt5.10.1 is missing QtWebKit).
In exchange we remove the no-bt and mobile build from the existing linux
target.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These are the latest, supported versions for OpenSSL. I have not tested
if Android would work with OpenSSL 1.1.
The lower versio for libzip is still required as libzip 1.2.0 doesn't
compile for Android.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Android build uses wget and not curl.
Currently android uses older versions of some libs, due to that
a new switch is added temporary.
Old version tested for curl and if not found set the different versions,
however this is not a stable method for obvious reasons
Signed-off-by: Jan Iversen <jani@apache.org>
get-dep-lib has been integrated into build.sh, which
ensures different platforms use the same versions etc.
travis is a frequent user of build.sh, but on a mac it runs
without -build-deps and instead used cached versions of the
library. This setup is alo supported
Signed-off-by: Jan Iversen <jani@apache.org>
Secured git work only happens when cloning a dir.
There is a version for hidapi, but scripts/build.sh
(which are the source for that part of depend) has a
line:
# there is no good tag, so just build master
and then continues with master, so it should be good
enough for get-dep-lib as well.
Signed-off-by: Jan Iversen <jani@apache.org>
Since about a year ago qt-android-cmake shifted to using gradle instead
of ant, and the android sdk's stopped supporting ant to.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
This gets delete dive working properly.
Kirigami passive notification ends up hijacking area where the
"Add dive" or "Delete" or "Discard" buttons are shown. So after
deleting a dive the "Undo" button from the notification
keeps handling the touch events even when not visible.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
For reasons I cannot explain, running configure for libdivecomputer claims that
certain feature tests pass, even though those features demonstrably aren't
there. This is happening for two compiler warning flags (-Wrestrict &
-Wno-unused-but-set-variable) as well as the test for clock_gettime.
To work around this, we manually edit the config.h file and the created
Makefile before building libdivecomputer.
This happened on macOS 10.11.6 with clang-800.0.42.1 (part of Xcode 8.2.1).
Tangentially related to:
See #1263
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Using one script instead of having the downloads in all build.sh ensures
consistency and lowers maintenance.
Note: this script is not intented to be run directly, it is intented to be
integrated in the various build.sh
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We used to hard-code the bundle ID which meant that developers always had to
manually override the bundle ID in order to be able to sign the iOS app for
local testing. With this change, the official builds will continue to work
without manually opening the project in Xcode, yet other developers will use
the Apple-recommended format in order to set their own bundle ID.
This is based on a suggestion by Murillo Bernardes.
See #1246
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
...to explain the difference between building the mobile
version to run on desktop and crossbuild for a mobile OS.
This should address #1247
Signed-off-by: Robert C. Helling <helling@atdotde.de>
It makes sense to be able to control this with command line options.
On Travis this avoids the signing problem and makes the build much faster.
Still should be enough to catch iOS breakage.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Disable most warnings for iOS test build as otherwise the Travis log file will
exceed 4MB and the build will fail.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The proxy for this is a check to see if the Subsurface binary was
created (in which case we assume that the build succeeded).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With the removal of the transport tags from our libdivecomputer branch,
we can no longer automate the table creation that way.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Prepare the building script to suport travis or set other automated
builds, while keeping other options to manual builds.
In before_install script, create needed directories, and dowload
mdbtools sources.
Add smtk2ssrf build script to travisbuild.sh
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
Set an "automatic" mode via parameter (or auto detected if running in
travis environment) to skip the user prompt.
Install the built binary, in automated builds, under the usual
INSTALL_ROOT folder.
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
1.- Include needed dependencies (glib-2.0 and mdbtools) in .travis.yml
2.- Call smtk2ssrf-build.sh script *after* subsurface is done and
AppImage is built, as the script will override subsurface's binary.
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
This is definitely a hack.
Do not include the Kirigami resources (on static build). It causes
double defined symbols in our setting. I would like a nicer fix for this
issue, but failed to find one. For example, not adding the resource in
our build causes the qrc file not to be generated. Manual generation
of the resource file (using rcc) introduces the double symbols again.
so it seems some Kirigami weirdness (but their staticcmake example compiles
correctly).
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
While most new commits are QML improvements, there is a change
in the Kirigami build related to static building (like we do),
and Cmake restyles to make things more Qt compliant.
As now the (generated) qrc_kirigami.cpp is included from
kirigamiplugin.cpp, for static builds, our build failes on
double defined symbols.
Following commit deals with this fail.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
This commit consists of the following 3 parts:
1. There are 2 source files added, adapt our build process
accordingly.
2. Due to a change in icon and kirigami QML prefixes, we need to
adapt for this as well. Changed mobile-resources.qrc for that.
When this would not be changed, the icons will not be found.
3. To further prepare for the future, abandon the iconName
property in favour of the new icon grouped property, which
can have more attributes than only the name. But currently
it is only a syntactic change.
Tested on Android device, and no visible changes.
Signedoff-by: Jan Mulder <jlmulder@xs4all.nl