We were recreating the PathItems (one for the outline, other for the real
text) for every call to setText. This was a very un-smart move.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This reduces a lot of CPU time and makes the overall use of the tooltip a
breeze.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The tooltip animation had a fixed animation speed, this patch
honors the anim_speed on the preferences, and also disables
the animation completely if the speed == 0.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There are a few calculations that go on boundingRect that can be avoided
if we simply store the result.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Correct pen and brush set. the ToolTip now is correctly rounded,
translucent and happy.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The rectangle is now correct, but the collors are still
wrong. I'm tracking that down - most probably I've set
the wrong pen or brush ( or both ) somewhere.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Those items were used to fake the background of the path item
but since the rectangle can be painted with a border and a
fill, this is uneeded.
The rect is still ugly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
a rectangle is *much* faster to paint than a simple ShapeItem,
so this is a safer choice. We still need to create the paint
method so we can use the correct roundness for the rectangle.
Currently it's white with a 1px solid line - terrible. :)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We were deleting / recreating the graphics background item for *every*
mouse movement. Now we are just creating the painter path; no more
allocations / desalocations, adding, removing from the scene. This should
make things a tiny bit faster.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
While analizing the code for the mouse movement I've discovered that
we did a lot of uneeded things: Set the color, the pen, the size
of a fixed-colored line, twice.
We also deleted-newed the same Pixmap / Text for every mouse movement
so now we reuse the 'entryToolTip' that consists of a huge line and
a pixmap, and after that we add the other tooltips that are not static
Also, reduced a lot the number of calls to expand() (that did a lot of
math).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Strangelly, this method was being called even if the rectangle was the
same, so we deleted everything and recreated everything again. tsc tsc.
Some more improvement is needed but we are getting there.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Very often the rectangle of the ToolTip doesn't need to change but we were
calling and firing an animation for it for *every* mouse movement, even
when we didn't really needed it.
Now it will only fire something if the rectangles are indeed different.
From my tests we reduced the number of calls to the animatior by about 20%
using a real divelog as test.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is an attempt to make fewer calls to alloc functions when the mouse
is moving.
We were creating a membuffer, filling it (malloc / realloc), then freeing
it just after use. but we could simply hold that allocated area and reuse
it again.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We did three cals to mapToScene / mapFromScene on the mouse moveEvent at
the ProfileWidget2 where we only needed to call one in the common case and
two in the worst case.
This doesn't really help in terms of speed (unless you have a really old
cpu) but since it's code that gets called *very* often, it seemed a
reasonable thing to do.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The QPainter and the QPixmap were being created but never freed. A QPixmap
and a QPainter don't need to be created by new, they can be safely created
on the stack.
So, create them on the stack, pass them via const-reference
and use them correctly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
After looking with great care at the result of the mouse movement
on the profile, and also playing a bit with callgrind I've found
out that one thing that we were doing wrong was the way we looked at the
items in the scene, by calling scene()->items with
Qt::ItemIntersectsShape, our shapes are very complex curves
with thousends of points and we have lots of them. and it usually
doesn't matter because *most* of the time we are getting the
tooltip information from 'get_plot_details_new', so no accessing
to items was necessary.
By changing the access from Qt::ItemIntersectsShape to
Qt::IntersectsItemBoundingRect we had a speedup of almost 500x in a
section of code that's very important, and the good thing, nothing bad
happened because one of the only things that we are using this code is to
get information from the events, not the curves.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Take instantMeanDepthLine out of the code. We have the moving average line
plus the exact data in the information overlay.
Signed-off-by: Cristine Guadelupe <cristineguadelupe@me.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Correct minor malfunction with CCR setpoint display. It was showing even
when the po2 display was turned off. This patch ensures that the setpoint
graph only shows when the po2 toolbar button is activated (and in addition
the appropriate checkbox in the Preferences).
Signed-off-by: willem ferguson <willemferguson@zoology.up.ac.za>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Commits 0de3bc8452 ("Display CCR setpoint values on the po2 graph") and
65eed80e37 ("Don't always show the setpoint graph") didn't take into
account that current_dive could be NULL and therefore accessing current_dc
could crash.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Oxygen should be representad by its own solid green colour not the yellow/green of nitrox.
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When a CCR dive is viewed and the toolbar button for PO2 is activated,
both the PO2 (green line) and the O2 setpoint (red line) are shown.
This allows evaluation of the PO2 in the CCR loop with respect to the
pre-configured O2 setpoint.
The setpoint graph can be disabled from the Preferences/Graphs tab
by checking the appropriate checkbox.
Signed-off-by: willem ferguson <willemferguson@zoology.up.ac.za>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Fix various discrepancies in the capitalization format, as we are using
'down format' for titles and actions.
Signed-off-by: Joseph W. Joshua <joejoshw@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A value of zero (which is the normal legacy one) remains "unknown", but
the divecomputer backend can now give both gasmix and cylinder number
this way.
Currently only the EON Steel backend does that, but it should be easy
enough to extend others too.
Also, fix the user-visible cylinder numbering in the cylinder change
tooltip to use a human-friendlier one-based numbering (ie first cylinder
is "cyl 1", not "cyl 0")
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The code tried to look up the cylinder index from the Qt data models,
which was not only horribly confusing, but was also buggy. I think the
index ends up being off by one when the first cylinder change is hidden
(because it's at the beginning of the dive), but I can't make heads or
tails of that crazy code, so there might be something else going on.
Just remove all the crazy code, and use the event data directly. Which
gas the gasmix and the (potential) explicit cylinder index already.
It's much more straightforward, and it just automatically gets the right
end result whether some other event is hidden or not.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Flat mean depth line (whole dive, not the instant one) is redundant as we now
have a much more useful mean depth graph.
Signed-off-by: Krzysztof Arentowicz <k.arentowicz@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
As we already have running depth sum values for each sample
why don't just plot running average depth graph.
Signed-off-by: Krzysztof Arentowicz <k.arentowicz@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Avoid crash when moving mouse to left side of the plot when showing
mean depth
Signed-off-by: Krzysztof Arentowicz <k.arentowicz@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I wanna use some of it on the InstantMeanDepthLine
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way we can poke around data for the mean depth line.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This class will hold the visible line of the mean depth for the time 'now'
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It was impossible to guess what this column was just by looking at it.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This was missing on the UI and it was really hard to guess what it was.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This creates a destructor for ProfileWidget2 that deletetes its new'ed
objects on exit.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since replotting is expensive and it is triggered while scrolling
through the list of cylinders, better not do it for improved
user experience and replot only after the combo box loses
focus.
I hope this...
Fixes#768
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Depending on the options shown, the latest change appears to have moved
the temperature graph a bit too low. This seems to work better in my
experiments.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A profiler session in the planner shows that for deep long dives
a significant amount of CPU time is spent in populate_pressure_information()
which interpolates the cylinder pressure graphs.
This patch introduces a "fast" flag for the replot of the profile
which is active while the mouse button is still pressed and that
suppresses this calculation.
In the future, this flag could be used for other responsiveness tunings
of the plot.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch adds a context menu entry to add a setpoint change
event. In particular, this can be used to turn a logged dive into
a CCR dive.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
For each polygon that we paint we have to step through the
plot_info from the start again.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If not cylinder with type DILUENT or OXYGEN is defined, this function
returns -1 which should not be used as an index to an array. This
patch adds code to check for this return value and exit gracefully.
On line I marked with a comment. Someone more knowledgeable of that part of
code than me should double check that return is here what we want.
[Dirk Hohndel: fixed small oversight...]
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This code sets up the UI that will allow the user to adjust tank pressures
at a gaschange event. The actual changing of the pressure is not
implemented, yet, so this is disabled until someone finds time to do so.
The scenario is this: a tec diver or sidemount diver without pressure
sensors on at least one of their tanks still wants to reasonably
accurately track gas consumption during a dive. The diver takes notes of
the pressures at every tank switch (I find that odd, but apparently some
cave divers indeed do that as they switch back and forth between different
gases) and then wants to adjust the pressures in Subsurface to match those
written down.
One difficulty here is that the first and last pressure of a tank with no
sensor data is still considered "sensor pressure" - this is basically an
implementation detail in the code that is used to do the pressure
interpolation to have constant-SAC pressure plots for tanks without
sensors. So when we check if there is indeed no pressure data available at
the gas change, we can't just work with the interpolated pressure - if
this is the first (or last) time the tank was used, that pressure may be
marked as sensor pressure.
What's missing is the UI to enter the desired new pressure plus the black
magic that actually inserts this into the dive in a way that doesn't break
the assumptions in the rest of the code. I'm running out of time to do
that but wanted to preserve this code so someone can continue this later.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We had the variable. As a pointer. Which we used memset to clear. Ouch -
that smells like some bad cut and paste.
With this change the object keeps the corresponding plotInfo around (just
like some others do) and can use it later. I suspect this code could use
some larger cleanup, but it's a bit too late for this in the development
cycle, I guess. I'm sure I'll regret this in the future...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In the context menu of the profile it makes no sense to offer the ability
to switch gases unless there is a gas to switch to.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
RulerNodeItem2::recalculate() does something which is
apparently not a good idea in combination with
RulerNodeItem2::mouseMoveEvent().
Each time the mouse moves, setPos() is called. Then in
recalculate() the x() value is checked and if less than 0
it's changed to x = 0 (setPos(0, y());).
This last call (setPos(0, y());)
however does not work and the value remains less than zero
leaving one of the ruler points outside of the graph.
To solve the issue we add a silly explicit check if x() < 0
before calling setPos() in RulerNodeItem2::mouseMoveEvent().
The 'x() > timeAxis->posAtValue(data->sec)' strangely works
on the other hand.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a bug in the diluent pressure interpolation
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
as we load dives and dives, new DiveEvents will be created
but the transparent pixmap never deleted, also this makes
the transparent pixmap only for the correct event, not for
all of them.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some dive computers appear to have heading data in every sample. In order
to avoid a completely cluttered dive profile we no longer show a flag for
every heading event but instead show a basically transparent pixmap (which
is invisible to the user) that allows us to report the heading information
in the tooltip but leaves the profile uncluttered.
Fixes#586
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we only store things in the preferences if they are different from
the default, the existing code that simply compared with the settings
value didn't work when people used the defaults.
We now compare to the actual preference at runtime which should address
that.
Fixes#731
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Yikes this was stupid. We mixed changing the displayed_dive and the
current_dive. So we'd pass in the displayed_dive and a pointer to the
dive_computer structure of the current dc in the current dive. Oops.
This makes much more sense. And:
Fixes#738
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When entering a gas switch manually, explicitly show the different tanks
that are available and correctly switch between different tanks with the
same gas.
See #702
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead of the 30 second heuristic we only assume that this is an explicit
first gas if the event coincides the first sample.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This isn't Cobalt specific, this is specific to dive computers that
indicate the first tank that's in use with a gaschange event that
coincides with the first sample.
We need to make sure that we suppress showing that gas change event
(regardless which cylinder it goes to) and instead set the correct
cylinder index from the very start of the dive.
This works with the test data I have and doesn't seem to break thing with
any of the files that I tried... but I'm worried that this is not the
right way to do things.
Fixes#742
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When dropping to the bottom in plan (and add) mode, the gas label was
placed along the diagonal line from (0,0) to the second dive data point
(i.e. the one at the end of the "at deptch" segment). That looks terrible,
the label needs to be along the segment that we are spending at the
bottom.
This patch fixes that problem.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The pre-existing tissue load going into a dive can change if the start
time of a dive changes. Therefore we need to recalculate the ceiling when
editing start time (or date) of a dive.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead of hard-coding the icon sizes and spacing, compute them from the
font sizes, that Qt auto-computes from the displya DPI.
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Decode the gasmix data into a sane format when creating the event, and
add the (currently unused) ability to specify a gas change to a
particular cylinder rather than (or in addition to) the gasmix.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When multiple graphs are displayed at the same time they end up being printed on top of each other.
Scale the lowest graph to accommodate the tankbar.
Add an intermediate scaling step to the depth axis when pp graphs or the tissue graph are visible.
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This adds a graphical representation of tissue loadings at the current moment during the dive
to the tooltip box. The layout is inspired by the Sherwater Petrel.Add tissue saturation plot to tooltip
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This adds a toolbox icon to turn on a tissue plot inspired by the bar
graph of the Sherwater Petrel,
It shows the inert gas partial pressures for individual compartments. If
they are below the ambient pressure (grey line) they are shown in units of
the ambient pressure, if they are above, the excess is shown as a
percentage of the allowed overpressure for plain Buehlmann. So it has the
same units as a gradient factor. Thus also the a gradient factor line (for
the current depth) is shown.
The different tissues get different colors, greener for the faster ones and bluer
for the slower ones.
Positioning and on/off icon action still need some tender loving care.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch introduces a new structure holding partial pressures (doubles in bar) for
all three gases and a helper function to compute them from gasmix (which holds fractions)
and ambient pressure. Currentlty this works for OC and CCR, to be extended later to PSCR.
Currently the dive_comp_type argument is unused.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Using QToolBar I was able to remove much of the dead code
from the mainwindow.ui xml file by transforming the QToolButtons
into actions and loading them dynamically in the .cpp code.
I couldn't use the designer for this ( as I wanted ) because
Qt has no notion of ToolBars outside of the areas where the
MainWindow should have one, and we use it in a very different
area.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Basically we could end up in a situation where the plotInfo is no longer
valid, yet the model changes and triggers a redraw before the new data is
passed into the TankBar.
Instead of chasing that race condition it seemed much easier to just copy
the plot_data entries and the gas information in the dive.
Fixes#716
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This worked flawlessly on Mac and Linux, but on Windows I needed to add
the explicit setVisible here - not quite sure why.
Fixes#710
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Turns out that the fix in commit f7119bdccf ("Planner: make sure no old
handles are around when entering Add/Plan") was incorrect. We ONLY want to
remove the existing handlers when we re-plan a dive, NOT when we call add
or plan.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In some cases we don't appear to remove all of the old handles from the
scene and end up showing a handle from a previous instance of the planner
in the upper right corner of the profile.
This patch makes sure that we remove any stray handles that might still be
around before entereing plan or add mode.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In some circumstances Qt will draw a really thick border around
rectangles. This explicitly makes the border of the tank bar thin.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Which actually makes the code much clearer as now the object is at the
correct spot on the canvas and the positions inside are relative to that.
No more magic gradiants starting at "92"
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also restructures the code a bit to make it a little more sane and changes
the colors slightly.
With these changes I think we can claim that this
Fixes#557
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This shows a color-coded bar at the bottom of the graph that corresponds
with the active gas.
Todo:
- text that explicitly states gas on the left edge of the bar
- better vertical positioning of the bar
- ability to turn this on and off
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It was too easy to remove a picture by mistake, not anymore.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Select the picture, press delete, profit.
[Dirk Hohndel: removed the stray hunk that snuck into this patch]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This prevents zooming out to more than max in the planner. Using a Mac
MagicMouse it happens at times that the finger slides on the mouse while
dragging a waypoint which can result in zooming out further than max.
Fixes#695
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>