Instead of having the notification disappear after five seconds, keep it
visible until we are done accessing the cloud. That seems to be more
intuitive.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is turning into the never ending story. The documentation is not helpful,
so this is the result of a ton of trial and error - and I worry that the next
device I try this on will once again break things.
I think the scaling may finally be correct. Take the viewport rectangles
of the profile and the painter, create their ratio, multiply in the device
pixel ratio and the scene size with a little margin added around it.
But the other magic (especially the shifting of the profile on the
painter) makes absolutely no sense to me.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This allows us to use the single manager object to keep track of the dpr of the
screen and to pass it on if it changes (or when it first becomes known).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is hard coded in version.cmake for now. The intent is to go to 1.0 in
the first release version and to increment from there whenever we create
an update.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With the current release candidate of Qt 5.6.0 we get into an infinite
recursion of the grid layout engine. This had happened before (prior to the 5.6
beta) and it appeared that setting the maximum width of the columns was
sufficient to fix this. But with the RC even that isn't sufficient, so now we
give up on having QML figure out the best possible column width and hard code
both preferred and maximum width to the same, predefined values. That's a total
shame, but at least now we can build against Qt 5.6 without infinite recursions
and crashes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
don't create a local PassiveNotification copy,
use the global show/hidePassiveNotification from
ApplicationWindow, now that it works
Signed-off-by: Marco Martin <notmart@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
All error cases need to reset it as well.
And it's easier to reset it right after we come back from parse_file()
instead of trying to track all the exit cases after that.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And hide the notification either after 5 seconds or once we are done.
This requires an extension to the Kirigami components that isn't upstream,
yet.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Oops, I forgot to take the sort model on top of the model into account.
Now everything should stay consistent - ListView order when accessed from
QML, but internal order when accessing the underlying array.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When manually adding a dive and moving it in the dive list (by editing
it's start time) we could create a situation where the dive list
internally was correct, but the dive list model on screen showed an
incorrect dive list with the new dive in two different spots.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Don't do the slow motion scrolling through the list if we previously
showed a different dive in the list.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This code is very similar to the undo code in the desktop UI, but
untangling that from the desktop seemed massive overkill; we don't have
lists of dives to delete and undelete here - so this is actually much
simpler and easier to maintain (I hope).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The dialog gives the user 3 seconds to undo the delete and then disappears
without any user interaction.
This isn't hooked up, yet.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This reduces the margin to use more of the available space and also makes
the first column slightly wider so the word "Cylinder" isn't broken on a
Nexus 6p.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Normally this is triggered when the DiveDetailsView component is
completed, but since QML isn't recreating this component unless we switch
to a dive a couple of spots in the dive list away from this one, we
wouldn't get any changes in the data reflected in the profile.
But since this now redraws the same dive that potentially was drawn last,
we need to make sure we call plotDive() with force=true.
I also suspect that this could help with the strange bug that sometimes we
show a blank profile after certain edits.
See #1013
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This allows the user to delete the currently shown dive. This action takes
effect right away, no confirmation, it gets right away written to the
local git cache.
One idea for an undo operation here could be to simply reset the git tree
to HEAD^ and reload. Not elegant, but would work.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Don't allow negative depth or depth beyond 500m.
Additional checks that the gas mix is possible (even thought QML code
SHOULD only allow valid combinations).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The input is restricted to
EAN100
EANxx (with 'x' one of 0..9)
AIR
xx/xx (with 'x' one of 0..9)
xxx (with 'x' one of 0..9 and the number <= 100)
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We (ab)use fake_dc() to create a pleasing profile for a manually added
dive. Based on it's intended use, fake_dc() simply handed back a dc
structure that pointed at staticly allocated samples - that's obviously
(now that I think about it) going to blow up in my face if I edit a
manually added dive more than once.
So now we have an option for fake_dc() to actually allocate the samples -
this way the rest of the code can treat these samples as we would treat
samples created any other way. We can free them and replace them with a
new set.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We only need to deal with this if the dive changed. And in that case, if
we calculate a new fake DC, we need to clear out the meandepth as
otherwise the algorithm will try to match both max and mean depth. Since
the user potentially changed the max depth that could have very odd
consequences.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When the user explicitly sets the units when editing or adding dives, we
used to change the display preferences. This was changed for some but not
all fields in commit 6252d0cd3b ("While parsing weight and pressure we
should not change the users settings")
Now we do this consistently for all inputs.
Also, when editing the depth of a manually added dive, we now throw away
the samples (as those are certain to be inconsistent).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A dive with zero duration creates an odd profile that is 2min 30seconds
long and looks just weird. Instead, simply show a text that there is on
profile shown for such a dive.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is more consistent with the rest of our UI
To make this work you once again need changes to the mobile components
that aren't upstream, yet.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>