With the switch to the bundle build (introduced at Qt 5.14) a couple of the
settings in the manifest had to change.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Android takes some pretty hard measures to save power, including
shutting down the CPU. Since this can interfer with the download from an
usb serial device, we now use a wakelock to keep the CPU running during
download.
Signed-off-by: Christof Arnosti <charno@charno.ch>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Hard coding desired ANDROID_PLATFORM on multiple places is simply bad.
Fix this. Further, set the variables to a much newer state.
CAVEAT: this will likely break android build, so be careful on
bisecting. All fixed in next, related commits.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
We want to be able to respond to a USB device being plugged in.
This simply logs the information we get from the device. Sadly the
really useful getProductName and getManufacturerName require API level
21 (so Android 5.0 or newer) and we still have a couple hundred users on
4.1-4.4.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This doesn't affect the minimum we support, but a target level of at
least 26 will be required starting in August in order to be able to
upload to the Google app store. This is equivalent to targeting Android
8.0. Google plans to bump this target API level every year.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
First, Ministro (an app to help installing Qt dependencies on
the mobile platform) is not needed in Subsurface context, as all
dependencies are part of the distribution. Secondly, it breaks the
build as the strings (removed here) are also defined in Qt, and
apparently the Gradle build is detecting this double define.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
This reworks build.sh for proper argument parsing and variable quoting.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is based on post by Ben Laud
https://medium.com/@benlaud/complete-guide-to-make-a-splash-screen-for-your-qml-android-application-567ca3bc70af
It creates a theme that uses a splash drawable that Android will show
immediately when the application is launched. And then starts the QML
application with visibility set to false adn only makes it visible (and replace
the splash screen) once initialization is finished.
We still get a little flicker with the switch from splash to start page to dive
list, but over all the experience is hugely improved. And the bug that the
splash screen stays around when starting Subsurface-mobile in landscape also
appears to be fixed.
Fixes#994
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now we produce two different android apps, and to be able to have both
installed at once, we need to put them in different packages.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>