Keeping the Desktop and QML versions of Subsurface
using the same codebase will keep the code saner,
this change makes the Desktop version use the
DCDeviceData helper sturct that encapsulates
the device_data_t member for easy access on the
QML. This also helped move a bit of initializations
from the UI to the Core - and that's always good.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
this class encapsulates the device_data_t from libdivecomputer
in a way that permit us to use it on QML.
this will be needed to prepare the data for the download thread.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
fill_computer_list() creates a Qt friendly
structure that contains all of the necessary
information about dive computers and it's
devices, and it's needed both in Qml and Widgets
to allow the user to download their dives.
This patch makes it possible to use the code
in QML without duplication.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is important to not duplicate code for the Qml
view. Now the DownloadFromDiveComputer widget is mostly
free from important code (that has been upgraded to the
core folder), and I can start coding the QML interface.
There are still a few functions on the desktop widget
that will die so I can call them via the QML code later.
I also touched the location of a few globals (please, let's
stop using those) - because it was declared on the
desktop code and being used in the core.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>