- paint() can become a hot path, especially when we think about
repainting the item on size changes. In general, it's a really good
idea to keep this function as fast as possible, as we want to be able to
repaint the item when needed. Also, ProfileWidget is pretty heavy to
set up, so rather spend a bit of memory there.
- Rename profile to m_profileWidget, it already was member var.
- Sizing ... I have to admit I don't understand the rendering of the
ProfileWidget. I'd like it to do the following things:
- render at native resolution, we don't want to resize it
- react to item changes - we want to reset the size and
re-render the widget into the item in those cases
- perhaps be able to use a couple more of the profilewidget's
features
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This resizes the dive profile to always maintain an equal width and
height, so that the sizing is the same in all devices.
Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is a better way for showing the profile. The show() and hide()
statements are replaced by a QTransform statement.
Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com>
Add a C++ class to render the dive profile. The rendered image is then
passed on to QML.
Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>