Allows us to remove the strndup.h header. This code will be
even more simple, once core is fully converted away from C-strings.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Use the C++-version of membuffer.
This fixes two memory leaks: report_info() on every(!) invocation
and report_error() before the error callback is set.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This avoid memory-management troubles. Had to convert a few
of the parsers (cochran, datatrak, liquivision) to C++.
Also had to convert libdivecomputer.c. This was less
painful than expected.
std::string is used because parts of the code assumes
that the data is null terminated after the last character
of the data. std::string does precisely that.
One disadvantage is that std::string clears its memory
when resizing / initializing. Thus we read the file onto
freshly cleared data, which some might thing is a
performance regression. Until someone shows me that this
matters, I don't care.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Return an std::string to avoid memory management headaches.
While doing that, convert time.c to C++ so that
format_datetime directly returns an std::string.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This was very annoying, because the old code was not const-clean
at all and trampled all over buffers. This makes the new code
pretty messy for now.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This includes using the C++ version of membuffer. There appears
to not have been a leak, because the buffer is freed in
flush_buffer(), but usage was somewhat inconsistent and hard to
follow.
Also, convert some string handling to std::string to avoid free()
madness.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This changes default behavior when creating a sample struct
in C++ code: it is now initialized to default values. If this
ever turns out to be a performance problem, we can either add
additional constructors or use special functions that do
not initialize memory, such as make_unique_for_overwrite.
This removes non-standard (respectively >C++20) constructs,
namely designated initializers.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Long term project: convert core to C++ so that we can
use higer-level constructs, notably std::vector<>.
This does not change any code - only fixes compile issues.
Mostly casting of (void *) to the proper type. Also designated
initialization of the sample struct had to be rearranged.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This structure is used to hide events of a certain type.
The type was inferred from its name, but now includes flags.
So event_type is more appropriate.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The current XCode and Qt 5.15.2 (the newest version that we can use due to Kirigami
and the lack of binaries for the later open source releases of Qt 5.15) have some
issues. Work around those.
Also, don't create fat armv7/arm64 binaries anymore for iOS - there are no supported
armv7 devices anymore.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The undo-code uses owning pointers based on std::unique_ptr to
manage lifetime of C-objects. Since these are generally useful,
move them from the undo-code to the core-code. In fact, this
eliminates one instance of code duplication.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The parser API was very annoying, as a number of tables
to-be-filled were passed in as pointers. The goal of this
commit is to collect all these tables in a single struct.
This should make it (more or less) clear what is actually
written into the divelog files.
Moreover, it should now be rather easy to search for
instances, where the global logfile is accessed (and it
turns out that there are many!).
The divelog struct does not contain the tables as substructs,
but only collects pointers. The idea is that the "divelog.h"
file can be included without all the other files describing
the numerous tables.
To make it easier to use from C++ parts of the code, the
struct implements a constructor and a destructor. Sadly,
we can't use smart pointers, since the pointers are accessed
from C code. Therfore the constructor and destructor are
quite complex.
The whole commit is large, but was mostly an automatic
conversion.
One oddity of note: the divelog structure also contains
the "autogroup" flag, since that is saved in the divelog.
This actually fixes a bug: Before, when importing dives
from a different log, the autogroup flag was overwritten.
This was probably not intended and does not happen anymore.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The eventname handling code was splattered all over the place.
Collect it in a single source file and use C++ idioms to avoid
nasty memory management. Provide a C-only interface, however.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The moveInVector() function was defined in qthelper.h, even
though it has nothing to do with Qt. Therefore, move it into
its own header.
Morover, since it is a very low-level function, use snake_case.
And rename it to move_in_range(), because it does not only
work on vectors, but any range with random-access iterators.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
We have a prevailing problem with global QObjects defined as
static global variables. These get destructed after main()
exits, which means that the QApplication object does not
exist anymore. This more often than not leads to crashes.
In a quick search I didn't find a mechanism to register
objects for deletion with QApplication. Therefore, let's
do our own list of global objects that get destructed
before destroying the QApplication.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The only things in display.h were profile related, so the
split between these two files is not comprehensible.
In fact profile.h includes display.h, because it needs the
struct defined therein. Let's just merge these two files.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This way they are available in both mobile and desktop version.
Without this, the icons weren't shown on iOS and Android.
Fixes#3214
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
For better scalability, we might replace the dive event icons
by SVGs. Since rendering SVGs is potentially very slow, cache
the pixmaps when the scene is generated.
Note: this does not yet do any SVG rendering, only the caching
of pixmaps.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The tissue percentages were realized as 16 independent polygons.
That didn't work at all with the new absolute scaling.
Reimplement the item and blast it onto a pixmap. Not only is
this artifact-free, it also should (hopefully) be quite a bit
more efficient than painting numerous lines.
In contrast to the old code, this does access the plot_info
structure directly instead of using the model. Not so much
for performance reason, but rather to make things more robust:
We have a strongly typed language. Why would we shoehorn data
through the weakly typed QVariant and mess with wierd
index-arithmetics. Makes no sense to me. Qt-model have to
be used for interfacing with Qt. They are terrible for
intra-application data transfer.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Since there (currently) is no interactive widget on mobile, there
is no point in compiling it. This was a bit more complicated than
expected, since there were other source files (divehandler.cpp
and ruleritem.cpp) which reference ProfileWidget2 and therefore
need to be removed. Otherwise, the dreadful MOC produces unresolved
references.
We could now remove all the conditional compiles in
profilewidget2.cpp, but let's keep them for now. We might have
to readd a number of them later, when making the mobile-profile
interactive.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This simply subclasses QGraphicsScene and is used as
a drop-in replacement. The plan is to step-by-step
move rendering functions there until the non-interactive
code can only use the scene and doesn't have to use
the QGraphicsView. This will hopefully remove quite
some conditional code.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Only used in context of acquiring GPS locations with the mobile app, which
we no longer do.
Keep the DiveAndLocation structure around as that's needed by the
ApplyGpsFixes command.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
C-style memory management is a pain and nearly nobody seems to get
it right. Add a C++-version of membuffer that frees the buffer
when it gets out-of-scope. Originally, I was thinking about
conditionally adding a constructor/destructor pair when compiling
with C++. But then decided to create a derived class membufferpp,
because it would be extremely confusing to have behavioral change
when changing a source from from C to C++ or vice-versa.
Also add a comment about the dangers of returned pointer: They
become dangling on changes to the membuffer.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The application state is a desktop-only thing. The mobile UI
also has its application state, but that is something completely
different.
The last remaining user of the application state was to flag
whether the planner is active. Since this has all been
unglobalized, the ApplicationState structure can be moved
from core to the desktop UI. And there it can be made local
to the MainWindow class.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Up to now, we passed a "shiftPressed" flag to the individual
selection functions. To be more general replace by a struct
with "shift" and "ctrl" flags.
While doing this:
1) Move the struct into a new statsselection file for better
encapsulation.
2) Change shift to control in the scatter series, since individual
selection of items is usually done with control, not shift.
Shift usually means "select range".
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Placing labels at half-integer values gives horrible
rendering artifacts. Therefore, always round to integer
values. The easiest way to do this is right before setting
the position. Introduce a helper function to round QPointF
in such scenarios.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Render the confidence area and the regression line into a pixmap
and show that using a QSGNode.
It is unclear whether it is preferred to do it this way or to
triangulate the confidence area into triangles to be drawn by
the shader.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Slowly converting the QGraphicsScene items to QSGNodes to
avoid full replot of the scene.
This adds a new abstraction for line-nodes. Since the render()
function here is fundamentally different from the pixmap-nodes
we had so far, this has to be made virtual.
Also, move the quartile markers to their own source file,
since the StatsView source file is quite huge already.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>