Instead of maintaining a seperate latitude/longitude values
in C++ and passing them to QML separatelly, pass them as a QGeoCoordinate.
This reduces the number of model "roles" and also prevents the creations
of extra objects in QML (e.g. via QtPositioning.coordinate(..)).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
MapItemView is the QML class that handles the "create map markers based
on a model". In this case the model is created as part of the
MapWidgetHelper, so here passing "mapHelper.model" to the "model"
property is enough.
The delegate receives coordinates from the model as "model.latitude",
"model.logitude" and converts them to QGeoCoordinate.
The "sourceItem" image for the delagete is just an image ATM and is
fetched from QRC.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
- add() will be used to add a MapLocation to the model with
beginInsertRows()...endInsertRows()
- clear() will be used to clear the model with beginRemoveRows()...
endRemoveRows()
NOTE: emiting dataChanged() does not seem to update the QML view for
this model so calling being<..>Rows() seems to be the "correct Qt
approach" to do this.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Apparently the "safe way" is to register C++ types is before the QML
code has loaded. The idea here is that the QML code should know about
these type definitions and be able to operate with them.
TODO: do the same for the mobile version.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The idea here is that the QML code should be able to fetch a model
from the MapWidgetHelper instance which is instantiated inside the
QML code; fetch it in the lines of "mapHelper.model".
This way, updates at the backend would be reflected on the Map QML widget.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The QML Map widget requires a QAbstractListModel based model to operate
with good performance. Technically gpslistmodel.cpp can be used for that
same purpose (e.g. has GPS coordinates), but the way it updates
may complicate the Map widget integration.
Thus, a new model is created - MapLocationModel, with items of type
MapLocation, for an attempt for a clean project structure on the C++ side.
For now it only handles latitude and longitude.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
When calling centerOnCoordinates() the map will now animate over a
period of 3 seconds the zoom level and over 2 seconds the center
of the map.
Can be tweaked and improved later on.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This function can be called to center the map on a specific coordinates.
For the C++ version call it via QMetaObject::invokeMethod() in
centerOnDiveSite().
TODO: add QML property animations.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
MapWidget sould not handle any of the map backend.
Instead it should just pass calls to MapWidgetHelper.
Do that for centerOnDiveSite().
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The idea here is that the Map object can be controlled from C++ via
the "m_map" private member. Also, for the mobile version, QML code can
call the same C++ methods (if marked as Q_INVOCABLE).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Use findChild() to obtain the only MapWidgetHelper object created
in the MapWidget.qml. Store the reference as a member variable -
m_mapHelper.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This instance in the QML code itself will be accessed by both the
mobile and desktop version. That way, the map code between
the two Subsurface versions will be shared.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
As noted in previous commits, a folder named "shared-widgets" which
holds QML/CPP files might be the better (less confusing) choice.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The idea with this class is that it should be used by both the mobile
and desktop version.
TODO STEPS:
1) the class should be registered in both the mobile and desktop version
with qmlRegisterType<MapWidgetHelper>...
2) the MapWidget.qml should create an instance of this class.
3) this way the helper will be part of the QML and both the desktop and
mobile version can have access to it.
4) the desktop version as a first implementation can just use findChild()
in desktop-widgets/mapwidget.cpp.
5) desktop-widgets/mapwidget.cpp on the desktop should just translate
calls from the rest of the desktop-widgets to this helper class.
6) the mobile version access to this object would be easy but is off the
scope for now.
7) the idea, when implementing the desktop support is to make it so
that when implementing the mobile version later, no or only minimal
changes would be required to the MapWidgetHelper class.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Add a local "enumeration" (object) for the two possibly map types
of interest: SATELLITE and STREET.
Use SATELLITE by default.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
If NO_MARBLE is defined don't create a dummy replacement widget in
the GlobeGPS class.
At this point all cases of NO_MARBLE are covered by the MapWidget
solution.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
By including <QQuickWidget>, <winbase.h> is included from <windows.h>.
<winabase.h> has the IGNORE macro defined.
Undefine it localy in mapwidget.h to prevent a conflict with maintah.h's
EditMode::IGNORE enum.
NOTE: possibly similar case to the undefine in
btdeviceselectiondialog.h:22.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Based on NO_MARBLE, call the same methods in the two different classes.
Later the dummy Marble GlobeGPS (for NO_MARBLE) should be removed.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Also change the menu entry text itself to "Map" instead of "Globe".
"Map" covers both Marble and Qt Location in terms of "map" solutions.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This is WIP and would be developed futher, so that the new
map widget can center on a divesite location.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This is an attempt for a smooth transition between Marble
and Qt Location map integration. If NO_MARBLE is defined
an instance of MapWidget (Qt Location) is created,
else an instance of the Marble widget would be used.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The root element is now an Item and also doesn't have explicit
anchors and dimensions as these will be handled by the parent:
- on desktop: a QQuickWidget
- on mobile: any QML based QQuickItem
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The files are WIP and located in desktop-widgets, as these
would only be used by the desktop version.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
These are part of the mobile-widgets folder for now, with the
idea that they will be used in the mobile version as well.
Eventually they can be moved into a shared-widgets folder.
The QRC file uses aliases for them.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This finally handles multiple cylinder pressures, both overlapping and
consecutive, and it seems to work on the nasty cases I've thrown at it.
Want to just track five different cylinders all at once, without any
pesky gas switch events? Sure, you can do that. It will show five
different gas pressures for your five cylinders, and they will go down
as you breathe down the cylinders.
I obviously don't have any real data for that case, but I do have a test
file with five actual cylinders that all have samples over the whole
course of the dive. The end result looks messy as hell, but what did
you expect?
HOWEVER.
The only way to do this sanely was
- actually make the "struct plot_info" have all the cylinder pressures
(so no "sensor index and pressure" - every cylinder has a pressure for
every plot info entry)
This obviously makes the plot_info much bigger. We used to have
MAX_CYLINDERS be a fairly generous 8, which seems sane. The planning
code made that 8 be 20. That seems questionable. But whatever.
The good news is that the plot-info should hopefully get freed, and
only be allocated one dive at a time, so the fact that it is big and
nasty shouldn't be a scaling issue, though.
- the "populate_pressure_information()" function had to be rewritten
quite a bit. The good news is that it's actually simpler now, although
I would not go so far as to really call it simple. It's still
complicated and suble, but now it explicitly just does one cylinder at
a time.
It *used* to have this insanely complicated "keep track of the pressure
ranges for every cylinder at once". I just couldn't stand that model
and keep my sanity, so it now just tracks one cylinder at a time, and
doesn't have an array of live data, instead the caller will just call
it for each cylinder.
- get rid of some of our hackier stuff, like the code that populates the
plot_info data code with the currently selected cylinder number, and
clears out any other pressures. That obviously does *not* work when you
may not have a single primary cylinder any more.
Now, the above sounds like all good things. Yeah, it mostly is.
BUT.
There's a few big downsides from the above:
- there's no sane way to do this as a series of small changes.
The change to make the plot_info take an array of cylinder pressures
rather than the sensor+pressure model really isn't amenable to "fix up
one use at a time". When you switch over to the new data structure
model, you have to switch over to the new way of populating the
pressure ranges. The two just go hand in hand.
- Some of our code *depended* on the "sensor+pressure" model. I fixed all
the ones I could sanely fix. There was one particular case that I just
couldn't sanely fix, and I didn't care enough about it to do something
insane.
So the only _known_ breakage is the "TankItem" profile widget. That's
the bar at the bottom of the profile that shows which cylinder is in
use right now. You'd think that would be trivial to fix up, and yes it
would be - I could just use the regular model of
firstcyl = explicit_first_cylinder(dive, dc)
.. then iterate over the gas change events to see the others ..
but the problem with the "TankItem" widget is that it does its own
model, and it has thrown away the dive and the dive computer
information. It just doesn't even know. It only knows what cylinders
there are, and the plot_info. And it just used to look at the sensor
number in the plot_info, and be done with that. That number no longer
exists.
- I have tested it, and I think the code is better, but hey, it's a
fairly large patch to some of the more complex code in our code base.
That "interpolate missing pressure fields" code really isn't pretty. It
may be prettier, but..
Anyway, without further ado, here's the patch. No sign-off yet, because I
do think people should look and comment. But I think the patch is fine,
and I'll fix anythign that anybody can find, *except* for that TankItem
thing that I will refuse to touch. That class is ugly. It needs to have
access to the actual dive.
Note how it actually does remove more lines than it adds, and that's
despite added comments etc. The code really is simpler, but there may be
cases in there that need more work.
Known missing pieces that don't currently take advantage of concurrent
cylinder pressure data:
- the momentary SAC rate coloring for dives will need more work
- dive merging (but we expect to generally normally not merge dive
computers, which is the main source of sensor data)
- actually taking advantage of different sensor data from different
dive computers
But most of all: Testing. Lots and lots of testing to find all the
corner cases.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Like the subject says. We do not want the password to be made
visible, so a switch to show it, is useless and is therefore
removed. Futher, the entry mode is set to PasswordEchoOnEdit,
which causes the passwd to be visible (for easy entry), but
can't be made visible again after save/end edit.
Fixes: #512
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>